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cpmoderator12345
#183741939Tuesday, February 16, 2016 6:22 AM GMT

*humanoidrootpart and it doesn't break anything, unless you make code worse than mine's. Never have I ever had a problem with HumanoidRootParts. https://www.youtube.com/watch?v=onhFH7jpq2c
DrHaximus
#183741962Tuesday, February 16, 2016 6:23 AM GMT

op is a moron wheres ur report button now >mfw op is a normie >reeeeeeeeeeeeeee >get outttt normieesss >meme arrows
CDDogg
#183742072Tuesday, February 16, 2016 6:25 AM GMT

cpm you joined when it already existed. you've been scripting with it your whole roblox existance.
cpmoderator12345
#183742185Tuesday, February 16, 2016 6:27 AM GMT

Yes, and I never made code that would make the HumanoidRootPart incompatible with my scripts. Why on earth would your scripts mess with the HumanoidRootPart? https://www.youtube.com/watch?v=onhFH7jpq2c
CDDogg
#183744999Tuesday, February 16, 2016 7:59 AM GMT

Like I said, any Cframing and welds working with character torsos before the part update, didn't account for the added joint. A major problem the devs created was allowing this new part to actually have an influence and physical force on the torso, kinda of like if they made it a brick and made sure cancollide = true. This basically insured that any line of code involving a player's torso and a cframenew or vector3new command would need to be adjusted. I could just go analyse and rewrite the 1500 lines or so that are affected, or I can apply a game-wide patch that makes the new joint irrelevant. I know this can be done and has been done by a few users but they have yet to get back to me.
DeepBlueNoSpace
#183746853Tuesday, February 16, 2016 10:19 AM GMT

"but from when roblox was in its prime. Before the developers sold out to google, and when games actually worked." Games work now, and which devs sold out to google?
vlekje513
#183748420Tuesday, February 16, 2016 11:51 AM GMT

go to the right forum and dont reply please
128Gigabytes
#183752159Tuesday, February 16, 2016 1:59 PM GMT

The HumanoidRootPart is in the exact place and exact size of the Torso and makes no impact on the Torso.
CDDogg
#183764199Tuesday, February 16, 2016 6:24 PM GMT

That's where you're incorrect. It actually does have a downward force similar to gravity but a slight bit less. If I make a script to remove this part characters will shake uncontrollably and won't be able to move. This show that the part does have some impact. Also if it had no force then games wouldn't get broken by it.
JarodOfOrbiter
#183764328Tuesday, February 16, 2016 6:27 PM GMT

HumanoidRootPart is what the Humanoid relies on to control the character. I'm glad we have it, or animations would be lame. The quantity AND quality of new updates far outweighs the quantity of lazy peoples' broken games.
DrHaximus
#183764473Tuesday, February 16, 2016 6:29 PM GMT

as a note, ROBLOX does have some backward compatability with respect to physics, tools, data saving, messages/hints, JSONEncode / JSONDecode, etc don't act as if ROBLOX just randomly changes things
CDDogg
#183764844Tuesday, February 16, 2016 6:37 PM GMT

Hold on, I've actually fixed this issue but now I just need some help patching it up. Thank you to the man who corrected me and said it was the rootpart not a rootjoint. This helped me tremendously repeat wait(0)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Torso") and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Head") and game:FindService("Workspace") and game.Workspace.CurrentCamera local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Head) weld.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart weld.Part1 = game.Players.LocalPlayer.Character.Torso local cam = game.Workspace.CurrentCamera cam.CameraSubject = game.Players.LocalPlayer.Character.Head cam.CameraType = "Scriptable" That script solves the issues but with most programming, makes a new one. The characters camera can see their own head and third person gun models(yes theres two models only the first person one is visible to the player.) This means I need help with the camera. Did lockfirstperson used to be a camera command? or do you think I should try attaching the camera to the torso?
cpmoderator12345
#183795185Wednesday, February 17, 2016 1:55 AM GMT

Clockwork was the only one who went to google. And also, even if you had things affecting the torso, the humanoidrootpart doesn't do anything. You do realize that if you take it away, when I was in my skiddie days, when I didn't know how to loop through an array, I removed the rootpart. And you know what happened? You couldn't jump if you fell over. Yep. With roblox's crappy physics, you fall over a lot.

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