I need to make a custom furniture placing system, where users can put furniture where they want and rotate it how they want. What complicates it more is that there are MULTIPLE possible houses.
So I'm thinking, have a grid system, right? Save the house the user owns, the grid position (each house will have a grid), and the rotation.
There would be a grid lookup table to see if there's anything in grid position X.
The grid would work by using a base CFrame for each of the houses and would use toWorldSpace to offset it from that base so it would work properly.
Any advice? |