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imalex4
#183703739Monday, February 15, 2016 10:10 PM GMT

(all of this is tested in a real game, not studio) I enabled FilteringEnabled in my game. I placed a ClickDetector into a brick. I made a Server Script that says to delete the Baseplate when the brick is clicked. When you click the brick, nothing happens. Now, I disabled FilteringEnabled in my game and did the same stated above. However, now it works! Does this mean ClickDetectors are now handled by the client? Because, the wiki still says it's only handled by ServerScripts: "The MouseClick event must be handled by a Script." http://wiki.roblox.com/index.php?title=API:Class/ClickDetector Try it for yourself if you don't believe me, I could be wrong.
C_Sharper
#183703795Monday, February 15, 2016 10:11 PM GMT

ClickDetectors will not work with FilteringEnabled. Maybe make a custom one?
ElectoStriking
#183704998Monday, February 15, 2016 10:26 PM GMT

or if you really need it, put a local script in starter Gui that can sense clicks #Strikin'
imalex4
#183707574Monday, February 15, 2016 10:58 PM GMT

I'm okay, I don't need any help with using click detectors. I just want to know if Roblox changed something or if they made an error in an update.
C_Sharper
#183707681Monday, February 15, 2016 11:00 PM GMT

ClickDetectors won't work with FE turned on.
imalex4
#183909696Thursday, February 18, 2016 11:35 PM GMT

Click detectors can work with Filtering Enabled, but you will need to use a local script to call the clicked event.

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