of     1   

SurKipper
#183730802Tuesday, February 16, 2016 3:05 AM GMT

Is there a way to 'override' the one arm up default tool animation?
cofunction
#183730859Tuesday, February 16, 2016 3:06 AM GMT

Roblox Animation Plugin > Idle Animation
swimmaster07
#183731012Tuesday, February 16, 2016 3:08 AM GMT

Oh, Advanced is right, but you can also set your priority to "action" for what you want to happen.
SurKipper
#183731297Tuesday, February 16, 2016 3:13 AM GMT

I tried that and every time I stop moving it goes back to the regular animation.
cofunction
#183731627Tuesday, February 16, 2016 3:18 AM GMT

Then it's an error with your coding as it works fine for me.
SurKipper
#183731693Tuesday, February 16, 2016 3:19 AM GMT

this is my code game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.idle.Animation1.AnimationId = 'http://www.roblox.com/asset/? id=364515974' animateScript.idle.Animation2.AnimationId = 'http://www.roblox.com/asset/?id=364515974' end)
cofunction
#183731894Tuesday, February 16, 2016 3:22 AM GMT

Instead of using a loop just set the "loop" property in the ROBLOX animation editor to be true. anyhow: game.Players.PlayerAdded:connect(function(player) repeat wait() until player.Character --Or you can use the characteradded event. local character = player.Character local humanoid = character:WaitForChild("Humanoid") local anim = humanoid:LoadAnimation(script:WaitForChild("Anim")) --Idle Animation if anim then anim:Stop() end if anim then anim:Play() end end)
SurKipper
#183732049Tuesday, February 16, 2016 3:25 AM GMT

Eh, just forget it. It still doesn't work.

    of     1