of     1   

BinaryResolved
#183756668Tuesday, February 16, 2016 3:49 PM GMT

My idea is basically to create a "Lock" property for scripts. It would work just like the Parts property "Lock". Except a little different. How it works: It would be a Property called "Lock". When disabled it works just as it does now. When enabled it will not allow the script to be deleted in game. It also can not be changed in game. Suggestions and ideas are welcomed below. :) while true do the do
Scrippa
#183756942Tuesday, February 16, 2016 3:57 PM GMT

You can just set the script's Parent to nil without making it stop working. Support anyways

    of     1