When sword fighting on Roblox, if you take your hats off and you lunge, you float upwards, that has always been the case as your hats have a weight, but since the new physics update, DEPENDING ON YOUR HATS, you float upwards with hats. This means that lots of older sword fighting games automatically changed to the new physics update make you float upwards when you lunge with most hats.
Me and my friend tested this, they have two hats and I have three, yet I float upwards and they don't because our hats have different weights.
Something needs to be done to make it more consistent, either make all hats weigh nothing, or al hats weigh the same as it makes it a pain for me to make my custom version of SFT fair when some people float upwards and some don't.
This has been a problem in sword fighting games for years, like having ghostwalker and floating upwards forever with certain hats, but with the new physics update it makes it near impossible to fight unless you have certain hats.
I know I'm not the only one with this problem but I also know lots of people do not have it as their hats are heavy enough for it to not make a difference.
Anyone else found any weird physics related issues due to hat weights? |