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ferano
#183965363Friday, February 19, 2016 10:24 PM GMT

These swords are for a project we are making. The blocking used is you press RMB to block, and LMB to attack, to change your blocking/attacking stance, switch its direction by using Q and E, this allows you to block different angles, and means you need to mirror your opponent to block. As well to switch your character camera angle, you need to press V. Go here to try them: http://www.roblox.com/games/360468494/ping44646s-Place-Number-111 Follow our development @RedRoseInteract Join our group to support our work: http://www.roblox.com/My/Groups.aspx?gid=2767069
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#183965635Friday, February 19, 2016 10:28 PM GMT

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ferano
#183966590Friday, February 19, 2016 10:40 PM GMT

Do you mean as in the animations and the design of the sword? Because the animations are not the animations that are going to be used, (There will be 3 per stance) and the sounds are being made by our composer. As well the sword is being remade and done better, as well is the most basic one (We have many more weapon styles for the game). But is the scripting decent so far for an early alpha model?
ferano
#183966720Friday, February 19, 2016 10:42 PM GMT

As well what scripting issues?
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#183966812Friday, February 19, 2016 10:43 PM GMT

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ferano
#183966917Friday, February 19, 2016 10:45 PM GMT

Did you try using the middle stance on the AI "soldier" that was in the game? Because we assigned a value to that AI so that he is blocking from the middle, so that your attacks will be blocked by him from the middle stance. As well, it won't be an RPG
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#183967017Friday, February 19, 2016 10:46 PM GMT

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ferano
#183967105Friday, February 19, 2016 10:48 PM GMT

We are trying to make it player vs player combat where blocking is very important. Can you see that happening?
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#183967178Friday, February 19, 2016 10:49 PM GMT

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ferano
#183967292Friday, February 19, 2016 10:51 PM GMT

Well that is what we are trying to do, maybe get a friend to test it with and have a fight or two.
Aethex
#183967303Friday, February 19, 2016 10:51 PM GMT

I theorized an advanced form of swordplay on ROBLOX allowing for free movement and legitimate critical points to hit as well as many other features. Never made it, though. it's not super complicated to control either, it'd be playable by the common robloxian
Internecivus
#183967648Friday, February 19, 2016 10:56 PM GMT

Needs some sort of stamina system to prevent spamming attacks.
Nickelele
#183967678Friday, February 19, 2016 10:56 PM GMT

I just played against a player. It was pretty fun But when you slash, you shouldn't be able to free slash, as I have a intension to ehm "smash the hit button" Nanatsu No Taizai
ferano
#183968280Friday, February 19, 2016 11:05 PM GMT

Ya, we are working on adding that next to the swords so that you can't spam it. And even if they spammed the attack button, the opponent could easily block the spammed attacks, so would a stamina system be necessary? Follow our development @RedRoseInteract Join our group to support our work: http://www.roblox.com/My/Groups.aspx?gid=2767069
GodShowsTheWay
#183968625Friday, February 19, 2016 11:12 PM GMT

the blocking in this game is unreal it blocks hits from every direction which is not how blocking works
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#183968752Friday, February 19, 2016 11:14 PM GMT

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ferano
#183969106Friday, February 19, 2016 11:21 PM GMT

Thank you for the feedback. I just would like to address it to let you know what we are working on and where we are going :) As well I have a few questions. - Sword slash delay is what we are working on first, because we feel this is a large issue immediately - When you say the blocking needs to be revamped what do you mean? How does it need to be revamped? Are the animations lacking? (We are working on new sounds for it) - When you say you were unable to block and slash, do you mean you could do both at the same time without receiving damage? Also, thanks for the bug report we were unaware of this one! - To Address the third person view angle, we designed it to be like this so that your character would follow the mouse, (Will play into out mouse lock on) Now the bow and arrow as a whole is something we are currently working on, the one in game is simply just a segmented ray cast it is not done yet and needs many improvements. But Thank you for the suggestion
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#183969254Friday, February 19, 2016 11:23 PM GMT

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ferano
#183989928Saturday, February 20, 2016 5:15 AM GMT

Alright, we are working to improve this so it can be pushed to beta, however the smaller issues will be on the back burner as we have other aspects to move to early alpha.
ferano
#184010126Saturday, February 20, 2016 4:26 PM GMT

Bump.
ferano
#184050094Sunday, February 21, 2016 3:28 AM GMT

Bump.
ScytheAffinity
#184051523Sunday, February 21, 2016 3:48 AM GMT

this is a fail, learn how to script also the arms is a fail and doesnt, follow ur camera.
ferano
#184052615Sunday, February 21, 2016 4:05 AM GMT

Could you explain to me how our early alpha is a fail?
ferano
#184052705Sunday, February 21, 2016 4:06 AM GMT

When I say early alpha, I am solely referring to the sword.
wonderful72pike
#184052778Sunday, February 21, 2016 4:07 AM GMT

It's not a fail, Scythe is just a jerk. These look way way nicer than 99% of the swords I've ever seen. If this is your "early alpha' I can't wait for the final product.

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