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HatLicense
#184135098Monday, February 22, 2016 8:23 AM GMT

local w1 = Instance.new("Weld") w1.Parent = plr.Character:FindFirstChild("Torso") w1.Part0 = w1.Parent w1.Part1 = p w1.C1 = CFrame.new(0, 0.1, 0) w1.Part1.Parent = game.Workspace I basically am welding a Big Cylinder to the Characters Torso- The Cylinder is Transparency and Cancollide is off, as-well as not being anchored. For some reason whenever this is casted the Character is Teleported, and then their legs sort of go under the ground, why?
Lem0nzzx
#184135111Monday, February 22, 2016 8:23 AM GMT

Probably the cylinders weight. ________________________________________________________________________
HatLicense
#184135142Monday, February 22, 2016 8:25 AM GMT

o- I'm guessing that's new? How would I alter its weight?
Protoduction
#184139100Monday, February 22, 2016 12:55 PM GMT

If not already ticked, make sure that you have ticked CustomPhysicalProperties inside the cylinder I forget what the properties are, but I think you can change weight in there.

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