local w1 = Instance.new("Weld")
w1.Parent = plr.Character:FindFirstChild("Torso")
w1.Part0 = w1.Parent
w1.Part1 = p
w1.C1 = CFrame.new(0, 0.1, 0)
w1.Part1.Parent = game.Workspace
I basically am welding a Big Cylinder to the Characters Torso- The Cylinder is Transparency and Cancollide is off, as-well as not being anchored.
For some reason whenever this is casted the Character is Teleported, and then their legs sort of go under the ground, why? |