PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
Looking to get some cool horror game scripts like making monsters/npcs appear randomly
and then animating them or anything that will improve a horror game. Im a builder and strictly not a scripter which is the reason why I come here for help in the scripting department lol.
So if anyone has been to "Surrealism" the creator made a monster npc that is levitating and pathfinds you, which is what im trying to go for aswell or just a script that makes the npc appear randomly infront of you.
I'm sorry for the mess of this... But yes any help is taken!
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PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
Ok so I made a mess and want to make it clear, what I meant is.. I want a script where I put a model in lighting for example and at random times the model appears in my case the model is a npc
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Do you want it to spawn in random points, near the player, same spot, or whatever else?
There are a lot of things you can do when it comes to cloning an object into the Workspace.
~MightyDantheman |
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PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
To be honest those are all great and i'd be grateful for any of those! Wish I was as gifted as scripters!!
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You could always start learning ROBLOX Lua. It's actually pretty easy once you understand how things work. As for those scripts, which would you prefer? Also, how many players will be on this server?
~MightyDantheman |
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PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
We're going for 3 players max, the best script im thinking is going to be the one where it appears in the same spot while the others are cool theyre better suited for 1 player servers.
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One last thing, do you want the time that it exists in the Workspace to be random as well?
~MightyDantheman |
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PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
Yeeeah that would be awesome!!
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while true do
wait(2)
p = game.Players:GetChildren()
wait(math.random(1, 10)) -- Change "10" to set maximum time before it appeared again
t = game.Lighting.Model:clone()
t.Parent = game.Workspace
t.Part.Position = p[math.random(#p)].Character.Torso.Position +Vector3.new(5, 5, 5)--Change t.Part.Position to your npc's Torso
wait(3)-- set how long it will disappear
t:Destroy()
end
here is mine
"what ever your doing in life you need a duck" - 2Rgames |
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oh wait(3) set how long you need to wait UNTIL it dissapear soz
"what ever your doing in life you need a duck" - 2Rgames |
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PhalliuxJoin Date: 2014-11-02 Post Count: 32 |
ahh thanks for your version aswell!
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lol epic fail it only teleport the torso
while true do
wait(2)
p = game.Players:GetChildren()
wait(math.random(1, 10)) -- Change "10" to set maximum time before it appeared again
t = game.Lighting.Model:clone()
t.Parent = game.Workspace
print(p[math.random(#p)].Character.Torso.Position)
t:MoveTo(p[math.random(#p)].Character.Torso.Position +Vector3.new(5, 5, 5))
wait(3)-- set how long it will disappear
t:Destroy()
end
This one should work like teleport like slenderman
"what ever your doing in life you need a duck" - 2Rgames |
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