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#184288705Thursday, February 25, 2016 5:01 AM GMT

I know that using handles for resizing a part can easily be done with a one liner: handles.Adornee:Resize(norm, math.floor(dist - origin / handles.Adornee.ResizeIncrement + .5) * handles.Adornee.ResizeIncrement) Is there something similar for moving a part? Or do I need to check all 6 conditions for what face the user is moving?
Conmiro
#184439865Sunday, February 28, 2016 1:00 AM GMT

Bump

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