I know that using handles for resizing a part can easily be done with a one liner:
handles.Adornee:Resize(norm, math.floor(dist - origin / handles.Adornee.ResizeIncrement + .5) * handles.Adornee.ResizeIncrement)
Is there something similar for moving a part? Or do I need to check all 6 conditions for what face the user is moving?
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