CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
ip is sadboys.beastmc.com
is raiding server like all of hs's servers |
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S A D B O Y S
The FitnessGram PACER Test is a multi-stage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter PACER Test will begin in 30 seconds, line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal (ding a ling). A single lap should be completed each time you hear this sound (ding). Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word "start." On your mark, get ready, START. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
eds |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
jkh |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
op |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
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VriiskaaJoin Date: 2014-01-21 Post Count: 9162 |
cringe
just your average lady from OT ✩ |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
opi |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
sdfdse |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
ed |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
So far 22,745,156 people bought the PC/Mac version of the game. Phew. |
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Heyyyyy
Would join if this was posted 15 hours ago |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
Minecraft was originally created by Markus Persson, who you might know as Notch. On November 19th, 2011, Jens Bergensten, who you might know as Jeb, took over creative control so Markus could concentrate on new things. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
Thanks to Minecraft’s success, Markus formed his own company in 2009. Mojang AB currently has two titles in development. Scrolls and Markus’ newest project, 0x10c, are both getting cooked up. Mojang AB is also publishing Oxeye Studio’s latest game, Cobalt. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
June 1st, 2009. Stockholm. Markus Persson quits his job at an established games developer to create his own game. Unemployed, but enthusiastic, Markus was looking for inspiration, and it came from indie game development blog, Tigsource. Thanks to the resource, the man you probably know as "Notch" ended up playing Zachtronic Industries' Infiniminer: an innovative indie which tasked players with collecting resources while cutting into a randomly generated landscape. It was a simple game at heart, but Markus realised potential for something great. He began work on a new project a few weeks after Infiniminer was discontinued. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
Though Markus’ original idea wasn’t as fully featured as the Minecraft you’ll play today, "Cave Game" was created from the same DNA. This was a game about placing and breaking blocks in a 3D world. The primary motivation was to create an experience where each individual component felt fun. A game that could be both accessible and emergent. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
The next step was to include a multiplayer mode so players could dig together, then a "Survival mode" to make the world feel dangerous. Things begun to escalate. A mention on the official Team Fortress 2 blog and a PC Gamer interview on July 29, 2010 introduced Minecraft to a wider audience. The Minecraft train was accelerating. |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
But maybe it gathered too much pace. On September 18th 2010, the Minecraft webserver crashed due to the sheer amount of players signing up. Markus made the game free to compensate, causing yet another spike in downloads. And things were just getting started. A video showing off one man’s dedication to create a 1:1 replica of the Starship Enterprise went viral, churning up YouTube views. Minecraft was getting harder to ignore. And why would you want to?
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Wow, SoI heard heartstrings joined the server... o_o cool huh? |
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CrispelloJoin Date: 2015-01-14 Post Count: 10966 |
Next came a 16-bit computer, prompting Markus to vent his excitement via his now notorious Twitter feed: "I saw the ALU and I wet myself," he wrote. "Seriously! I got a hose and I wet myself. With pee." RMS Titanic, a marriage proposal from a Bioware developer, and a spookily accurate representation of BioShock’s Rapture all popped up: Minecraft’s potential was being realised by its community of creatives. YouTube made it easy to appreciate, even if you didn’t actually play. |
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