of     1   

Caedus01013
#184800343Saturday, March 05, 2016 5:52 PM GMT

Why is it that sometimes with a place; the results of scripts I write when run in Test Mode will work,but not when I run place as the actual game? Could it just be me?
h5s
#184800441Saturday, March 05, 2016 5:53 PM GMT

You need to show us the script dude. We can't magically retrieve it Lots of things work in Studio and not ROBLOX, probably you're running something before the player spawns
Caedus01013
#184800586Saturday, March 05, 2016 5:55 PM GMT

local music=game.Workspace.MusicFolder local PlayMusic=coroutine.wrap(function() while true do for k,v in pairs(music:GetChildren()) do v:Play() v.Volume=00.1 wait(v.TimeLength) end end end) PlayMusic()
h5s
#184800767Saturday, March 05, 2016 5:58 PM GMT

You're doing that through a server script right? It could be that the audio isn't loaded when you're running this, so when you use the wait(timelength) it could just be blasting through all of them.
h5s
#184800883Saturday, March 05, 2016 6:00 PM GMT

Also you could try having a sound only for playing, grab the ID from the loop, put it in the actual sound, then play from that.
Caedus01013
#184801027Saturday, March 05, 2016 6:02 PM GMT

I think you're right,and I think I can probably fix this now with that in mind. -_- Thank you for the help.
Caedus01013
#184801089Saturday, March 05, 2016 6:03 PM GMT

That could also work...

    of     1