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freshhotel
#184950388Monday, March 07, 2016 11:05 PM GMT

How do I make a global gui appear not just locally for a person?
LotsOfViolence
#184950457Monday, March 07, 2016 11:06 PM GMT

idk
Born2Script
#184950510Monday, March 07, 2016 11:07 PM GMT

You can't. There are many way around it though Example 1: If you want all the gui's to have the same updating Text - Put a StringValue in workspace and there you put the text you want on all gui - Make a localscript in the gui that updates accordingly.
freshhotel
#184951191Monday, March 07, 2016 11:18 PM GMT

Oh Okay!
unroot
#184951587Monday, March 07, 2016 11:25 PM GMT

I wouldn't recommend doing that, it wouldn't work with FE. Also, don't put values in Workspace, put them in ServerStorage. Basically, right now I'm doing this for the same thing: RemoteObjects.RemoteEvents.InterceptGamestats.OnClientEvent:connect(function(TitleData, SubtitleData) script.Parent.Title.Text = TitleData script.Parent.Subtitle.Text = SubtitleData end) while wait(1) do RemoteObjects.RemoteFunctions.RequestGamestats:InvokeServer() end The while statement just asks to get the information needed for the GUI, and then on the server when it is invoked it fire's back at the client with the information needed. #code print("yolo" .. string.rep("o", math.huge))
Weirdraidercs35
#184955640Tuesday, March 08, 2016 12:24 AM GMT

for _, player in next, game.Players:GetPlayers() do local gui = player.PlayerGui:FindFirstChild("ScreenGui") if gui then gui["mom].kk.Text ="momkk" end end
Ptwisted
#184956514Tuesday, March 08, 2016 12:36 AM GMT

Use a RemoteFunction and FireAllClients()
Aovis
#184956582Tuesday, March 08, 2016 12:37 AM GMT

"You can't" lol so um... so you're saying custom chat guis aren't a thing
Caedus01013
#184956791Tuesday, March 08, 2016 12:40 AM GMT

You can have the same effect you're wanting simply by constantly updating every player's gui to be the exact same.
Ptwisted
#184956960Tuesday, March 08, 2016 12:43 AM GMT

"You can have the same effect you're wanting simply by constantly updating every player's gui to be the exact same." That would be inefficient and take up several lines of code, whereas a RemoteFunction only needs to be fired once every time a change needs to be made.
Caedus01013
#184957236Tuesday, March 08, 2016 12:46 AM GMT

I stand corrected,then. I don't have much experience with Remote Functions...

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