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Gureito
#185175439Saturday, March 12, 2016 5:00 AM GMT

So, I'm working on a LocalScript that SHOULD change the sound of when the player dies (the sound's name is "Died") to my uploaded sound (which has been verified before I started editing). So, in other words, I'm changing game.Players.LocalPlayer.Character.Head.Died.SoundId to "rbxasset://380597453". Here's the script. while true do local p = game.Players.LocalPlayer local c = p.Character if not c then c = p.Parent.CharacterAdded:wait() end local deathsound = c.Head:FindFirstChild("Died") deathsound.SoundId = "rbxassetid://380597453" wait(0.01) end This is a signature.
Gureito
#185175471Saturday, March 12, 2016 5:01 AM GMT

Also, the sound stays as the default ROBLOX sound. It's pretty annoying. This is a signature.
HumanXerxes
#185175713Saturday, March 12, 2016 5:05 AM GMT

This does not need to be looped every .01s, especially without a break... This ought to do the trick: local p = game.Players.LocalPlayer repeat wait() until p.Character local c = p.Character local deathsound = c.Head:WaitForChild("Died") deathsound.SoundId = "rbxassetid://380597453"

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