Use a local script
local player = game:GetService("Players").LocalPlayer
local char = (player.Character or player.CharacterAdded:wait())
local charLoaded = (player:HasAppearanceLoaded() or player.CharacterAppearanceLoaded:wait())
function removeWeight()
for _, part in next, char:GetChildren() do
if part:IsA("Part") then
part.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0.5, 0.3, 1, 1)
elseif part:IsA("Hat") or part:IsA("Accoutrement") then
part:FindFirstChild("Handle").CustomPhysicalProperties = PhysicalProperties.new(0.01, 0.5, 0.3, 1, 1)
end
end
end
removeWeight() |