function door() -- What the function is
game.Workspace.Part.Transparency = 0.75
game.Workspace.Part.CanCollide = false
game.Workspace.nob.Transparency = 0.75
game.Workspace.nob.CanCollide = false
wait(2)
game.Workspace.Part.Transparency = 0
game.Workspace.Part.CanCollide = true
game.Workspace.nob.Transparency = 0
game.Workspace.nob.CanCollide = true
end
game.Workspace.Part.ClickDetector.MouseClick:connect(door)
if game.Workspace.Part.Transparency == 0.75 then
game.Workspace.light.Anchored = false
end |