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lncrediboy
#186053436Saturday, March 26, 2016 12:33 AM GMT

like how Speed Run does it? Like, when you enter 1 part a song playes, when you exit it, it stops and another plays in place of that one for 1 player /e care
TimeTicks
#186053479Saturday, March 26, 2016 12:34 AM GMT

local script and put the sound in either playergui or backpack
za_pa
#186053978Saturday, March 26, 2016 12:41 AM GMT

for each teleporter part or portal, you could make the sound object :stop(), then change the soundId, then :play() the sound could be in your playergui or backpack as timeticks said
lncrediboy
#186054112Saturday, March 26, 2016 12:43 AM GMT

i'm a terrible scripter I think i have a good idea how to start it and how to stop it, but How to identify the player's backpack/playergui? Like, Player.Backpack or something? I think I need a little template or just the entire code for this.... /e care
ReallyExpensive
#186061566Saturday, March 26, 2016 2:29 AM GMT

game.Players.NAME.PlayerGui #code print("lol im batman")
lncrediboy
#186278272Monday, March 28, 2016 11:27 PM GMT

still need help with this! /e care

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