I believe that an achievement system would work great for robux, here is how it would work.
A player gets an achievement to get a set amount of robux, the harder the achievement, the more robux, if a player gets every achievement (Refer to P2) they can do a prestige, where players can earn hats after prestige, these hats would not be able to be bought with robux though. That is what makes them special.
Pretesting allows the player to have a sort of "rank" on their account, this rank lets the player show how much achievements they have earned. This can give bigger discounts on sales, (Discount would only go to 65% off though.)
Robux being earned off the achievements mean catalog prices should get a minor buff so the economy doesn't die. Achievement rewards should reach from 20 robux to 100.
Achievement ideas would be appreciated so we can give Roblox an idea on what would be a good and acceptable achievement for this system.
(I don't care if you hate, really this was a 5 minute idea)
TL:DR: To earn robux player would have to earn achievements. Players can "Prestige" per say and get a rank on their account. Then when more achievements are added they could be for higher Prestige.
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