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expoundings
#186634673Sunday, April 03, 2016 5:45 AM GMT

yes, it's based off of apoc gui, but i'm quite surprised i made it and scripted it myself :D health, hunger, thirst, and stamina don't work yet, toolbar is mostly finished, i just simplified 400 lines of code and 8 scripts into 103 lines and 1 script for the toolbar i plan to add the feature where players can drag tools around to different spots, and make it so different tools can be equipped(the grappling hook decals and swords are just place holders) tools can be equipped by either clicking the slots or pressing the corresponding number keys on the keyboard reason i posted this is because i would like some constructive criticism/ideas if possible link to game: www.roblox.com/games/391027782/expoundingss-Place-Number-542
brinkokevin
#186634774Sunday, April 03, 2016 5:46 AM GMT

dont always use scale when making guis it just makes it looks bad stretched on some monitors
expoundings
#186634812Sunday, April 03, 2016 5:47 AM GMT

i'm pretty bad at making guis, how else would i make them fit to the screen?
expoundings
#186634839Sunday, April 03, 2016 5:48 AM GMT

fit to all screens*
brinkokevin
#186634989Sunday, April 03, 2016 5:50 AM GMT

well its all about what gui are you making, for example that backpack or what is it could be made out of offset and have a main frame that will use offset and scale like a big frame with size UDim2.new(0, 500, 0, 75) and position UDim2.new(.5, -250, 1, -75) will be in middle bottom of the screen

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