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Regular CS:
Name: Evan K. Roan
Residential Universe: Sigma Sector Chronicles (My own RP series, including Fractured, Oracle:REV, Aether, and Silentium)
Age: 22
Gender: Male
Appearance: A young Caucasian man of 22 years old. Has brown hair and brown eyes. Average height at 5ft 11. Mostly found alone, leaning on the walls. While not particularly muscular, the years of Silentian Corps training and the constant physically demanding job of the Silentian Corps keeps his body fit and strong.
Species: Human (Silentian)
Power(s):
Photo-Electricity Manipulation - Able to gather surrounding photons and convert them into an amalgam of photons and electricity.
1) Photo-electric Bow-Charge:
From the left forearm, a bright photon bow materializes and a single photon-arrow forms on the drawstring. The arrow diverges into five distinct arrows that can track targets independently and deal serious explosive damage. Takes about 1 minute to charge and limited to about 5 deployments a day.
2) Photo-electric Ray:
Takes about 30 seconds to charge before unleashing a torrent of photo-electricity down at a designated target. Is able to stun and damage objects it touches, and briefly blinds the enemy as well. Too much usage drains significant amounts of Silentium for Evan, and tires him out immensely.
3) Shock Spheres:
Creates 5 electric-shock energy spheres. Can be tossed in any direction, and acts as a proximity mine or direct impact attack. Takes about 4 minutes to recharge after a use, and too much use drains significant Silentium from Evan.
4) Impulse:
A focused energy-pulse of pure photo-electricity. Takes about 2 minutes to charge, and drains a significant portion of Evan’s Silentium. As a result, Impulse is reserved as a last resort attack, and leaves Evan defenseless after. Impulse’s resulting energy-pulse has an EMP effect of 10 meters radius, and stuns enemies within the radius as well.
Weapon(s):
- Type-50A4 HoloRifle: A 30-round holographic-cartridge rifle, the Type-50A4 remains of the most reliable rifles that the New Union has produced. Continuing an old Federation design, the Type-50A4 is a bullpup design, where the magazine is located behind the trigger action. The rifle is capable of 4 modes of fire: safe, semi, burst, auto.
- Type-4A1 AutoPistol: An automatic version of the Type-3A1 HoloPistol, the AutoPistol holds 15 rounds in the magazine. In order to control its excessive recoil, stronger recoil-springs and a large muzzle brake is designed into the AutoPistol’s barrel. There are 3 modes of fire available: safe, semi, auto. Its magazine hold 15 holo-cartridges.
- Disintegration Grenade Mk.3: An improved version of the older Disintegration Grenade, the Mk.3 provides a larger lethal radius of 7 meters, although there is no wounding radius considering the mechanics of the grenade. Unlike older fragmentation grenades, the Mk.3 unleashed a sphere of energy with a 7 meter radius that, as its name suggests, disintegrates targets within the sphere. Each Operative is given 3 grenades for a mission.
Other: Uses the ARMSYS Beta armor
Custom Module
1) Photo-electric Blade Emitter: Located on the right forehand, the Photo-electric Blade Emitter gives Evan a close-quarters option when the situation demands it. With a brief 5 second charge, the Blade can shock an enemy that it has plunged into. The Photo-electric Blade is an energy-blade that relies on Evan’s own Photon collection, so too much usage can drain Evan’s stamina.
Name: Jack Bergstrom
Residential Universe: Sigma Sector Chronicles (My own RP series, including Fractured, Oracle:REV, Aether, and Silentium)
Age: 20
Gender: Male
Appearance: A brash young man of Caucasian decent, Jack is more of a free-going soldier than most. As a result, he always sports a goofy smile wherever he goes. He has golden eyes and has spotted blonde hair, mixed in with some black hair as well, earning him the nickname of Cheetah. He is 5ft 10in.
Species: Human (Silentian)
Power(s):
Ice Manipulation: uses ice as a form of attack, along with some limited water manipulation techniques.
1) Ice Shards: fires off an explosive salvo of icicles, which home in on the nearest enemy
2) Wall of Ice: a defensive technique that raises up a temporary, thick wall of ice in the middle of battle.
3) Blizzard: from the epicenter, a large shockwave of ice and snow spreads and freezes or damages enemies caught in the blast radius
4) Ice Sword: Forms on the right hand, and is composed of extremely hard and sharp ice crystals in the fashion of a sword
5) Ice Blast: fires off a stream of ice and snow in a targeted manner. Deals frostbite damage and can potentially freeze
6) Healing Ice: can bring some limited healing to burn wounds on allies
Weapon(s):
- Type-45A6 HoloSniper: A bolt-action sniper that utilizes holographic rounds as ammunition. A conventional rifle type, with the magazine in front of the action. The Type-45 holds 10 rounds in the magazine, and comes with x10 scope.
- Type-3A1 HoloPistol: A semi-automatic pistol, designed during the days of the Federation, the HoloPistol continues to serve as a reliable secondary weapon for the Silentian Corps. The HoloPistol holds 12 holographic-rounds in its magazine.
Other: Uses the ARMSYS Alpha armor
Name: Nathaniel Crewe
Residential Universe: Sigma Sector Chronicles (My own RP series, including Fractured, Oracle:REV, Aether, and Silentium)
Age: 24
Gender: Male
Appearance: Compared to the other members of his Fireteam, Nathaniel is much more heavily built, sporting rather large arms with well defined muscles. He sports a beard and has a natural scowl, although his personality is much more mellow than his appearance would suggest. His hair and eyes are brown-colored, and Nathaniel has a height of 6ft 2in.
Species: Human (Silentian)
Power(s):
- Pyrokinesis
- Augmented strength compared to normal people, though not of anything noticeable.
- In times of extreme stress (such as a heated battle), can also manifest a purely fire body, resembling the legendary Pheonix.
- Attacks are mostly fire bursts, with fire-enhanced melee combat as well.
Weapon(s):
- Type-40A3 Holo-LMG: A 200-round holo-cartridge fed LMG designed for heavy-sustained fire. A conventional design, where the magazine is situated in front of the trigger action. A built-in bipod helps to mitigate the recoil, which is already significantly reduced by a muzzle brake.
- Type-12 Grenade Launcher: A standalone grenade launcher, unlike a HoloRifle mounted on, the Type-12 can hold six grenades in its revolving chamber. Its grenades have a safe distance of 40 meters, where its the 40mm holo-charged grenade will not explode.
- Mk.5 Mortar: An old design from the Federation days, the Mk.5 continues to serve the Union without fail. It takes 60mm holo-charged mortar rounds, and has a maximum firing range of 4500 meters.
Other: Uses the ARMSYS Gamma armor
Supervisor CS:
Name: General Hoffman
Residential Universe: Sigma Sector Chronicles (My own RP series, including Fractured, Oracle:REV, Aether, and Silentium)
Age: 49
Gender: Male
Appearance: A gruff, no nonesense military man. A man of Caucasian decent, Hoffman has a light skin tone and has numerous harsh scars among his body. Having been part of the Silentian Corps since when he was 18, Hoffman still maintains a considerable body physique. He has steel grey eyes and greying brown hair, and has a height of 6ft.
Species: Human (Silentian)
Team Name: Fireteam Nexus
Team Capacity: 3
Team Members: Evan K. Roan, Jack Bergstrom, and Nathaniel Crewe
Other:
Hoffman is part of the New Union of the Sigma Sector, a government situated in the Sigma Sector of the Milky Way. He is currently on a mission to participate in this multiverse tournament in order to secure the main prize. However, he is a bit reserved, considering the infinite possibilities in the tournament.
Silentian Corps: The proud descendants of former Free Silentians and Zeta Corps soldiers, the Silentian Corps is a very selective military branch tasked with the defence of the New Union of the Sigma Sector (New Union). All Silentians born into the New Union must undergo strict training as part of the Silentian Corps when they reach the age of 18, and must serve for a minimum of 5 years before being released.
Silentians: The mutated portion of the Crepitus Event survivors. Capable of harnessing Silentium, a special element that manifests within their Silent Genes, the Silentians are a force to be reckoned with. More powerful than the old power-users of the AERIS Division, the Silentians caused alarm for the Union. As a result, many of them were hunted down by the Union and experimented on. With the fall of the old, corrupt Union government, the New Union government created the Silentian Corps, where Silentians may serve with distinguishment, and passed laws to prevent any further abuse and discrimination. Humans still treat Silentians with distrust, despite the laws.
ARMSYS (All Team Members have this armor)
- The ultimate evolution of the older HAVOK and HYDRA exo-skeleton armor, the ARMSYS armor provides the Silentian Corps with the most advanced armor system within the Sigma Sector. Improving upon the older suits, the ARMSYS armor enhances the individual abilities of a Silentian Corps soldier, and bolsters their reflexes tenfold compared to the previous HYDRA armor of the Zeta Corps.
Features
- Customizable armor pieces for each Silentian Corps soldier, allowing for individuality to be preserved
- The Variable E-Shield System (VESS): an improvement upon the older HAVOK armor’s E-Shield, the VESS provides instantaneous protection from enemy fire through the projection of a Silentium-powered energy shield. There is no need to manually activate the VESS, as the ARMSYS suit automatically designates threats to which the VESS angles the E-Shield to deflect the shots. Manual activation is still present, causing the E-Shield to form on the forearms of the ARMSYS armor.
- Grappling Hook: a magnetic, barbed hook based launcher, the grappling hook provides faster means of travel for a Silentian Corps soldier. In certain situations, the sheer force of the grappling hook allows it to be used as a weapon to quickly draw in enemies
- Booster Pack: a set of maneuvering jets attached to the ARMSYS armor’s power-pack, behind the soldier. Enhances maneuverability significantly, and allows for rapid positional switching to confuse the enemy and to dodge incoming attacks. Can be used to hover for a limited time.
- S-Node: the most important part of the ARMSYS armor suit, the S-Node boosts significantly the production of Silentium for a Silentian Corps soldier. The S-Node also provides the main power to the ARMSYS suit, while a backup fusion generator stands by in case of the S-Node’s failure.
- Custom Modules: There are two slots in the ARMSYS armor that allows for custom built modules to be placed by each Silentian Corps soldier. This is entirely optional, and most custom modules serve to provide an additional boost to the soldier that requires it. On occasion, a custom module may be a storage place for a custom weapon for a Silentian Corps soldier.
Variants
- ARMSYS Alpha:
The fastest ARMSYS suit offered by the New Union, the Alpha armor is preferred by users for its fast speed and ease of maneuverability compared to the other ARMSYS suits. The drawback to the relative movement freedom offered by the Alpha armor is that the armor lacks the durability and defense capabilities of the other armors, with the weakest armor strength. The Alpha suit makes up for this through its speed, designed to dodge incoming enemy fire rather than absorb damage.
- ARMSYS Beta:
A perfect balance of speed and defense, the ARMSYS Beta suit is the most preferred variant of the ARMSYS armors. All Silentian Corps soldiers are trained first in the usage of the Beta armor, considering its rather ease of use. While the Beta suit is a balance of speed and balance, it is excellent in neither of those aspects. The Beta armor is the most normal ARMSYS suit offered by the New Union.
- ARMSYS Gamma:
Designed to take huge amounts of punishment, the ARMSYS Gamma suit is the most heavily armored and slowest suit offered by the New Union. The armor plates of the Gamma suit are designed to survive numerous direct heavy-holo-bolts even without the VESS. Unfortunately, the sheer defensive-focus of the Gamma suit severely limits its speed and maneuverability. The Gamma suit is the favored suit of the Silentian Corps. Goliaths.
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