of     2   
chevron_rightchevron_rightchevron_right

LordEvolution
#187649025Monday, April 18, 2016 7:06 PM GMT

Just curious to see the innovation in the clan world now. And well, if there's any new tech in general being made, lemme see it. Love to see stuff progress.
5ancu
#187649073Monday, April 18, 2016 7:07 PM GMT

Depends on what you mean by new types of gunfighting. It's been raycast for...I'm tempted to say decades but that wouldn't be true...
LordEvolution
#187649115Monday, April 18, 2016 7:08 PM GMT

Well, A-SOV does use something that doesn't use raycast.
5ancu
#187649299Monday, April 18, 2016 7:11 PM GMT

A-SOV opened a year or so after I quit doing anything in-game though...
LordEvolution
#187649388Monday, April 18, 2016 7:12 PM GMT

Yeah, I believe they use this new type of GUI Object oriented gun system, where a bullet is alike to some GUI Object (most likely a Frame). It allows for the "bullet" to be resized on the screen via Scale. I think Quenty first had that idea with his boat game, or whatever, but A-SOV decided to use it.
outplayd
#187649391Monday, April 18, 2016 7:12 PM GMT

i wish if i could gunfight like pros, but i cant :'( Coup d'État Mastermind of Berserk Unit, Nektra || Black Iron Bunny || Old animation sword fighter
Locust_1
#187649457Monday, April 18, 2016 7:13 PM GMT

V O I D guns
LordEvolution
#187649526Monday, April 18, 2016 7:14 PM GMT

How have VOID's guns progressed? Last time I fought with them, they had a health glitch problem, the aiming was off to the right about 5, 6 studs, and the melee function didn't work. Any way I could view them now?
M4LLARD
#187649585Monday, April 18, 2016 7:16 PM GMT

VOID guns are awful this is the future of gunfighting: https://www.roblox.com/games/74176031/EL
LordEvolution
#187649855Monday, April 18, 2016 7:20 PM GMT

I'd go there if the place didn't break or disallow me from entering, Ian.
MrZelo
#187649949Monday, April 18, 2016 7:22 PM GMT

Providence weapons (See HQ for details)
Locust_1
#187650181Monday, April 18, 2016 7:26 PM GMT

The guns don't HG because there is no health regen. It's not possible. The guns shoot at the center of the crosshair and they have a rolling mechanic and a cover mechanic.
LordEvolution
#187650272Monday, April 18, 2016 7:27 PM GMT

Providence has a nicely built HQ. Doesn't seem overly large or overly small. The technology in terms of scripting seems like the typical SMG re-make. Seems like the normal small group on the come up.
LordEvolution
#187650447Monday, April 18, 2016 7:30 PM GMT

Just because there's no health regen doesn't mean you can't HG. Health Glitching is usually caused by a lag between the server and the client connecting and replicating equal data, not health regenerating very fast or very slow. With this problem, I suggest using the :TakeDamage() method, as it ENSURES that damage is given, all lag server-sided and client-sided aside. I witnessed the gun shooting to the right of my crosshair, maybe it's the aiming function of the weapon. Though it's been awhile since I've used them (is there anywhere I can use them currently?) Melee function still doesn't work, I presume, but the rolling and 'cover' mechanic is cool, I suppose.
MrZelo
#187650514Monday, April 18, 2016 7:31 PM GMT

I made providence weapons before SMG's existed
M4LLARD
#187650517Monday, April 18, 2016 7:31 PM GMT

if you don't use :TakeDamage() then you're tech is bad and you should go
PastorCond
#187650582Monday, April 18, 2016 7:32 PM GMT

Asov guns are raycasts xd
LordEvolution
#187650596Monday, April 18, 2016 7:32 PM GMT

@MrZelo Oh, good! Then maybe SMGs were a recreation of your gun. Any new tech, anyone? I'll look at builds too, of course.
MrZelo
#187650647Monday, April 18, 2016 7:33 PM GMT

Who knows lol I have to update the base anyways
GiganticGulian
#187650917Monday, April 18, 2016 7:36 PM GMT

fort: https://www.roblox.com/games/301932087/Dev engine: https://www.roblox.com/games/67723678/Immediate-Testing (not much to see actually, except fancy explosions)
Pragmatist
#187650962Monday, April 18, 2016 7:37 PM GMT

A-SOV is still raycast. The little projectiles are traced by the ray.
GiganticGulian
#187650989Monday, April 18, 2016 7:37 PM GMT

I'm actually seeing if I can create a flamethrower, which is demoed in my fort still hella optimizations to go
Gigazic
#187651109Monday, April 18, 2016 7:39 PM GMT

TRA has a gun that blow up people, tanks, and even the air transports.
Pragmatist
#187651128Monday, April 18, 2016 7:40 PM GMT

But it would be really interesting if somebody would use MikeD's paintball gun-like projectiles for their weaponry. I've considered it in the past.
Gigazic
#187651159Monday, April 18, 2016 7:40 PM GMT

But yeah, most of our guns are raycasted.

    of     2   
chevron_rightchevron_rightchevron_right