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Just curious to see the innovation in the clan world now.
And well, if there's any new tech in general being made, lemme see it. Love to see stuff progress.
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5ancuJoin Date: 2015-12-31 Post Count: 6771 |
Depends on what you mean by new types of gunfighting.
It's been raycast for...I'm tempted to say decades but that wouldn't be true... |
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Well, A-SOV does use something that doesn't use raycast.
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5ancuJoin Date: 2015-12-31 Post Count: 6771 |
A-SOV opened a year or so after I quit doing anything in-game though... |
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Yeah, I believe they use this new type of GUI Object oriented gun system, where a bullet is alike to some GUI Object (most likely a Frame). It allows for the "bullet" to be resized on the screen via Scale.
I think Quenty first had that idea with his boat game, or whatever, but A-SOV decided to use it.
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outplaydJoin Date: 2012-04-09 Post Count: 1645 |
i wish if i could gunfight like pros, but i cant :'(
Coup d'État Mastermind of Berserk Unit, Nektra || Black Iron Bunny || Old animation sword fighter
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Locust_1Join Date: 2015-11-20 Post Count: 9497 |
V O I D guns |
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How have VOID's guns progressed?
Last time I fought with them, they had a health glitch problem, the aiming was off to the right about 5, 6 studs, and the melee function didn't work. Any way I could view them now?
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M4LLARDJoin Date: 2012-08-13 Post Count: 3201 |
VOID guns are awful
this is the future of gunfighting:
https://www.roblox.com/games/74176031/EL |
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I'd go there if the place didn't break or disallow me from entering, Ian.
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MrZeloJoin Date: 2008-07-07 Post Count: 47891 |
Providence weapons (See HQ for details) |
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Locust_1Join Date: 2015-11-20 Post Count: 9497 |
The guns don't HG because there is no health regen. It's not possible.
The guns shoot at the center of the crosshair and they have a rolling mechanic and a cover mechanic. |
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Providence has a nicely built HQ. Doesn't seem overly large or overly small. The technology in terms of scripting seems like the typical SMG re-make. Seems like the normal small group on the come up.
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Just because there's no health regen doesn't mean you can't HG. Health Glitching is usually caused by a lag between the server and the client connecting and replicating equal data, not health regenerating very fast or very slow. With this problem, I suggest using the :TakeDamage() method, as it ENSURES that damage is given, all lag server-sided and client-sided aside.
I witnessed the gun shooting to the right of my crosshair, maybe it's the aiming function of the weapon. Though it's been awhile since I've used them (is there anywhere I can use them currently?)
Melee function still doesn't work, I presume, but the rolling and 'cover' mechanic is cool, I suppose.
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MrZeloJoin Date: 2008-07-07 Post Count: 47891 |
I made providence weapons before SMG's existed |
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M4LLARDJoin Date: 2012-08-13 Post Count: 3201 |
if you don't use :TakeDamage() then you're tech is bad and you should go |
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Asov guns are raycasts xd |
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@MrZelo
Oh, good! Then maybe SMGs were a recreation of your gun.
Any new tech, anyone? I'll look at builds too, of course.
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MrZeloJoin Date: 2008-07-07 Post Count: 47891 |
Who knows lol
I have to update the base anyways |
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A-SOV is still raycast. The little projectiles are traced by the ray. |
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I'm actually seeing if I can create a flamethrower, which is demoed in my fort
still hella optimizations to go |
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GigazicJoin Date: 2011-06-04 Post Count: 3466 |
TRA has a gun that blow up people, tanks, and even the air transports. |
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But it would be really interesting if somebody would use MikeD's paintball gun-like projectiles for their weaponry. I've considered it in the past. |
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GigazicJoin Date: 2011-06-04 Post Count: 3466 |
But yeah, most of our guns are raycasted. |
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