nairb
#203667911Tuesday, December 06, 2016 5:05 AM GMT

I still support the idea. It's that ROBLOX's current system I'm not a fan of.
ragemagick
#203667992Tuesday, December 06, 2016 5:06 AM GMT

@nairb I don't think anyone's really a fan. They just think it's better than complaining.
nairb
#203668856Tuesday, December 06, 2016 5:19 AM GMT

Hopefully ROBLOX will make the economy flow again with ideas like this.
groogroo101
#203829006Thursday, December 08, 2016 12:43 AM GMT

Nice Idea!
ThisIsCookies
#203829217Thursday, December 08, 2016 12:45 AM GMT

support this awesomeness!
ThisIsCookies
#203842325Thursday, December 08, 2016 3:10 AM GMT

Bump of Awesomeness!
ThisIsCookies
#203843514Thursday, December 08, 2016 3:27 AM GMT

If you need to know, each type of alt R$ will only be used for certain items, such as one R$ not being available for Gear use or one that can only be used for Accessories. This allows it to circulate without inflation, and increases the point of having this idea implemented. If you still don't get it, then take a course in economics, maybe you will learn the good in this. At least this idea would deflate R$ a bit so it isn't terribly inflated. Maybe. I'm just guessing from what little I know about economics. So should we all try to get this implemented? YES!
ThisIsCookies
#203846655Thursday, December 08, 2016 4:10 AM GMT

"⚠ Dear supporters, I thank you for supporting this idea, but I also have something to ask of you. # ##### ###### #### whether or not this idea specifically gets implemented, but I do want R$ fission to become a trending topic and concept. If you like the idea of R$ fission replacing tickets instead of a new gift system, I would appreciate anything you can do to spread the word, like making a R$ fission thread of your own or helping the concept become more well known throughout S&I by linking this thread to others or mentioning it if there’s a thread regarding ticket removal. My thread alone will probably not reach them, but if R$ fission threads become a trend, there isn't a doubt in my mind that ROBLOX will notice. Let's make some waves, friends!" I did some link threads, are you happy?
AldrikMetternich
#203847595Thursday, December 08, 2016 4:25 AM GMT

I agree with you but, I do miss my tickets.
Sufganiyot
#203848232Thursday, December 08, 2016 4:36 AM GMT

Greed. #code if R+ is cool then game.Players.Sufganiyot:BreakJoints()
DalekAndrew99
#203848934Thursday, December 08, 2016 4:48 AM GMT

when roblox was old almost everything was free and now almost everything costs robux.
captainboxer12
#203850266Thursday, December 08, 2016 5:11 AM GMT

true i agree
captainboxer12
#203850333Thursday, December 08, 2016 5:12 AM GMT

support
ChristopherJDLR
#203899835Thursday, December 08, 2016 9:52 PM GMT

I like this, but it is most likely too confusing for new players, so that means it won't happen.
ragemagick
#203908467Thursday, December 08, 2016 11:41 PM GMT

^ It's not really the suggestion itself that is confusing (different currencies coming from one currency isn't a very hard concept and the presentation is simplistic), it's the theory he mixed in with it so people could fully understand its greatness that's got people confused. The suggestion is R$ fission, not R$ fission theory.
yeox769
#203933907Friday, December 09, 2016 4:55 AM GMT

bemp ˙ ͜ʟ˙
[rfa#hidefromsearch]
#203942885Friday, December 09, 2016 7:55 AM GMT

[rfa#hidefromsearch]
theUTMdiamond
#203951963Friday, December 09, 2016 11:28 AM GMT

support Diamond Bloxxer.
ragemagick
#203968487Friday, December 09, 2016 4:59 PM GMT

@Trancion You mean the post not even the mods care about anymore? Also it's not even full WNTS, you could just technically argue that it is.
CPTAndy
#203976001Friday, December 09, 2016 7:12 PM GMT

neeat. very detailed. support
Creepcruncher
#203976559Friday, December 09, 2016 7:22 PM GMT

Okay, so does this mean players can create their own economy? As in, I can create a type of currency, or did you mean that players can convert R$ to ROBLOX's currency types? IMO R$ are being marketed as reward currency for developers, which can either help them develop more, or use DevEx with. I don't think ROBLOX actually want a dynamic economy- They mentioned that they want R$ to be a reward for making games etc in the post on why they were removing tix. I think a solution ROBLOX is more likely to take on board is to give everyone 'hat coupons' or such. Hats could have a set coupon price, and coupons can be rewarded during events, given to celebrate things (such as ROBLOX's anniversary), or even the player's join date as a sort of 'thank you for staying'. If hats had a price in coupons, and coupons are free and only usable for purchasing hats, non-BC players could still receive a currency to buy hats with, but the economy very much remains controlled and R$ remains a developer reward. I know that last bit sounds counter-intuitive, but it'll work in ROBLOX's favour as a company, which needs to be taken into account. Non-BC players would also be satisfied in that they will be able to purchase more hats. While this wouldn't be perfect, ROBLOX are much more likely to use it rather than let players make money in ways other than developing, which, seemingly, they don't want. https://www.roblox.com/Nobody-Expects-The-Spanish-Inquistion-item?id=185197766
Jascha
#203977714Friday, December 09, 2016 7:43 PM GMT

@Creepcruncher It means developers can create their own economy because there the only ones that would have created items, Places and groups, etc to attach a currency to. If a normal player made a R$ fission, it would be useless as a they couldn't do anything with it. Make no mistake this suggestion is for the developers. The developers would use this to earn more money as putting R$ fissions into their economy of creations would generate traffic, attention, and purchases for them. Earnable items and purchases is just a beneficial byproduct; not the centerpiece. And the lack of a dynamic economy btw is the current problem with ROBLOX's economy. R$ needs to flow in a way that will generate byproducts like more BC and R$ purchases and sustain consumerism; it's stagnant system doesn't create these byproducts in the majority of their growing player base. And because of this their expanding playerbase is like a tumor in ROBLOX's economy because now only premium players can offer anything to developers.
Creepcruncher
#203977848Friday, December 09, 2016 7:45 PM GMT

Alright. What can developers do with the currencies? Can they be cashed out like DevEx, or used to purchase stuff such as sound files? Also, would there be a limit on who can create a currency- People whose game has over 5k likes, for example? Otherwise ROBLOX will be flooded with worthless, niche money and economies that won't be worth anything. https://www.roblox.com/Nobody-Expects-The-Spanish-Inquistion-item?id=185197766
Jascha
#203986200Friday, December 09, 2016 9:46 PM GMT

The OP said that if someone buys an item you have for sale or make one of your purchases it comes back to you as normal R$. Which is perfectly fine because R$ fissions are generated only from actual R$ anyways and also to make an item purchaseable with a R$ fission you have to have access to it anyways. So it works out, and the DevEx wouldn't need any tweaking. No there's no limit on who can create a R$ fission because there doesn't need to be. ROBLOX will be flooded with worthless R$ fissions, yes, but just like how ROBLOX is flooded with worthless places, one for each account, they get pushed down to the bottom by the ones that actually have an active purpose. Therefore they're out of sight and out of mind. OP says there'd be a library to view R$ fissions from most active to least active, so basically think of it as how the Games page works: The Game page lists thousands of places, but no one is actively harassed by the ones at the bottom.
ragemagick
#203986833Friday, December 09, 2016 9:55 PM GMT

@Jascha Yeah that's a good point, but naturally the developers would probably use some of the profits to generate more of that R$ fission to continue the cycle of traffic, notoriety and profit. Also never forget the most important aspect of this system is the competitive aspect. Because if only one developer had a R$ fission quest system or earning system for their place, group, etc you could be sure that they would steal all the traffic. So basically it would change competition between developers. The focus would be to build the best fission economy to compete with the others, either by teaming with other developers, uniting the catalog items, places, and groups under one private robux fission to get a bigger economy with more incentive to participate it or do it all themselves. Point is it's a positive feedback loop of developer productivity and creativity that ends up incentizing and revitalizing player consumerism. That's the theory basically.