Well, the quality of building is nice to people that just comes to play (actually I think the map lacks of this to cover and jump on) but, right here I've got some stuff that you should fix
Your map looks really good from far awat, but once you take a close look, it starts to feel bad, look at the following screenshots
1st: https://gyazo.com/23acd66f1a9d3b420387731f9c461d6f
Most things here had cylinders of random ends, you made them all symetrical in a side, but the other side is just a roaller coaster.
2nd: https://gyazo.com/1432915aef140db1c7ed06a7b8f39099
Now, take a look at this, we have got some evident errors here, even if the building looks right from far away, this things sure don't look right, fix em' whit negative unions or do something whit them.
3rd: https://gyazo.com/02e1e93db69252546cd6e0db12c5049d
Here's a thing you have to totally fix, it just was so easy to see, and it's also easy to fix.
Principal error: Player's first action when joining this map will be jumping on the building's. No excuse they won't see the roof, make the roof beautifull! Also, make a more interactive map, or a parkour way to get to a roof or something, you need corners, stairs and a flat space, that's crucial for a sword fight map
-Master |