SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
There should be separate "sliders" for each individual setting, which includes the following:
Render distance (self-explanatory)
Texture quality (resolution of textures and decals)
Texture render distance (how far a brick has to be before any textures or decals on it render)
Effect detail (frequency and quality of particles like fire and other effects like explosions)
Game resolution (self-explanatory)
Brightness (self-explanatory)
Anything to add, post below.
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
This benefits both people with low- and high-end PCs.
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penapoxJoin Date: 2014-07-05 Post Count: 1597 |
I don't really see any negative things about it, and I'm way too tired to think of any, so support I guess...
oh wow I'm such a cool siggy that no one cared about :OOOO |
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
Aye, thanks for support
Forgot to add that there'd be an "Overall Graphics" slider which altered everything but resolution and brightness
The "automatic" option would till be available as well
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Mod_KuroJoin Date: 2016-04-18 Post Count: 36 |
I like this idea. You have my support.
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Sad_nessJoin Date: 2014-02-28 Post Count: 9328 |
support
trashpost police |
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Support There should also be an AA option. |
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
yay
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saw_bladeJoin Date: 2011-04-21 Post Count: 11000 |
motion blur would be nice too
support
+10k |
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Render Distance
Texture quality
Texture render distance
Effect detail
Game resolution
Brightness
Tessellation
-Tessellation Distance
Antialiasing Mode
Filtering Mode
V-Sync
Colour Correction
Motion Blur
High Dynamic Range
Direct X level
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I personally don't need high texture settings but I do need high render distance and dynamic range. I support. |
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
b
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BavariumJoin Date: 2011-05-05 Post Count: 12419 |
support
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The reason that the graphics quality is merged into one is likely because it would take a crap ton of room. However, it would be nice for render distance game res and brightness separate sliders.
OpticUniversse | iDeveIop | they/them | Since 2012 |
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they already have a full-fledged graphics and rendering settings menu.
On roblox studio, open the File button, press Settings, and go to the Rendering tab. |
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firegnatJoin Date: 2015-09-14 Post Count: 990 |
Render distance, PLEASE!
You want some ketchup with that? |
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yes this game needs a setting for render distance I wholeheartedly agree with that |
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Most of this is a developer is capable of making in his/her own game.
Such as, texture quality, effect detail, and texture render distance.
Other then that I can support |
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roblox doesnt have any proper implementation for render distance. if you dont see an object and it still exists in the game its still rendered in the background.
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Full on support! I have a computer that I believe has a potential not being meet in ROBLOX. |
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
@nick
By render distance I mean rendering bricks visually, not rendering both their visuals and their physics.
Thanks for the settings in studio heads-up. However, it might be a bit confusing for newer players. To make it a bit simpler, the least I would suggest is that they can be configured ingame.
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SpliTechJoin Date: 2013-02-06 Post Count: 11407 |
Tried the studio settings, explosions are still laggy.
Very laggy.
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