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SpliTech
#188927828Tuesday, May 10, 2016 11:11 PM GMT

There should be separate "sliders" for each individual setting, which includes the following: Render distance (self-explanatory) Texture quality (resolution of textures and decals) Texture render distance (how far a brick has to be before any textures or decals on it render) Effect detail (frequency and quality of particles like fire and other effects like explosions) Game resolution (self-explanatory) Brightness (self-explanatory) Anything to add, post below. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
SpliTech
#188927884Tuesday, May 10, 2016 11:12 PM GMT

This benefits both people with low- and high-end PCs. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
penapox
#188928970Tuesday, May 10, 2016 11:27 PM GMT

I don't really see any negative things about it, and I'm way too tired to think of any, so support I guess... oh wow I'm such a cool siggy that no one cared about :OOOO
SpliTech
#188929173Tuesday, May 10, 2016 11:30 PM GMT

Aye, thanks for support Forgot to add that there'd be an "Overall Graphics" slider which altered everything but resolution and brightness The "automatic" option would till be available as well AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mod_Kuro
#188929327Tuesday, May 10, 2016 11:33 PM GMT

I like this idea. You have my support.
Sad_ness
#188932641Wednesday, May 11, 2016 12:28 AM GMT

support trashpost police
Superwarrior360
#188935059Wednesday, May 11, 2016 1:09 AM GMT

Support There should also be an AA option.
SpliTech
#188964631Wednesday, May 11, 2016 7:15 PM GMT

yay AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
RolfDobbelmann
#188965788Wednesday, May 11, 2016 7:35 PM GMT

Support
saw_blade
#188966324Wednesday, May 11, 2016 7:44 PM GMT

motion blur would be nice too support +10k
qwerty100027
#188966586Wednesday, May 11, 2016 7:49 PM GMT

support
OpTic_GameboY
#188966742Wednesday, May 11, 2016 7:51 PM GMT

Render Distance Texture quality Texture render distance Effect detail Game resolution Brightness Tessellation -Tessellation Distance Antialiasing Mode Filtering Mode V-Sync Colour Correction Motion Blur High Dynamic Range Direct X level
OpTic_GameboY
#188967645Wednesday, May 11, 2016 8:07 PM GMT

I personally don't need high texture settings but I do need high render distance and dynamic range. I support.
SpliTech
#188975242Wednesday, May 11, 2016 10:14 PM GMT

b AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Hyperlusion
#188975443Wednesday, May 11, 2016 10:17 PM GMT

Support
Bavarium
#188980928Wednesday, May 11, 2016 11:55 PM GMT

support
Dissembleee
#188981497Thursday, May 12, 2016 12:06 AM GMT

The reason that the graphics quality is merged into one is likely because it would take a crap ton of room. However, it would be nice for render distance game res and brightness separate sliders. OpticUniversse | iDeveIop | they/them | Since 2012
nickcool9999
#188982011Thursday, May 12, 2016 12:16 AM GMT

they already have a full-fledged graphics and rendering settings menu. On roblox studio, open the File button, press Settings, and go to the Rendering tab.
firegnat
#188982177Thursday, May 12, 2016 12:19 AM GMT

Render distance, PLEASE! You want some ketchup with that?
nickcool9999
#188982228Thursday, May 12, 2016 12:20 AM GMT

yes this game needs a setting for render distance I wholeheartedly agree with that
NobodyTalented
#188982507Thursday, May 12, 2016 12:25 AM GMT

Most of this is a developer is capable of making in his/her own game. Such as, texture quality, effect detail, and texture render distance. Other then that I can support
nickcool9999
#188982735Thursday, May 12, 2016 12:29 AM GMT

roblox doesnt have any proper implementation for render distance. if you dont see an object and it still exists in the game its still rendered in the background.
AdmiralEdwardPellew
#188983186Thursday, May 12, 2016 12:36 AM GMT

Full on support! I have a computer that I believe has a potential not being meet in ROBLOX.
SpliTech
#189017317Thursday, May 12, 2016 8:41 PM GMT

@nick By render distance I mean rendering bricks visually, not rendering both their visuals and their physics. Thanks for the settings in studio heads-up. However, it might be a bit confusing for newer players. To make it a bit simpler, the least I would suggest is that they can be configured ingame. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
SpliTech
#189049382Friday, May 13, 2016 11:41 AM GMT

Tried the studio settings, explosions are still laggy. Very laggy. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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