Some important things to note about Fort Fang V2 *BETA*:
We are still in the process of balancing gameplay in the fort for both raiders and JC. Over this next week, we will be playing around with server sizes and rolling out with continuous updates (both bug fixes and additions) to test the fort.
The raids these past couple of days have done pretty well in informing us of abused bugs, glitches, and unfair choke points for both sides.
The little things we add right now are not 100%.
Yes, there is an underwater hidden entrance into the 2nd floor of the base. No, I will not announce where that is.
That underwater entrance is accessible to all players. You just have to find it.
Whether we keep this or not- or expand it into more tunnels- it is something we are still wanting to experiment with.
I am aware of the current terminal issue and the devs were notified of this. The timer was fixed this morning, but the flag status still needs to be fixed. There also seems to be an issue that the flag resets when it hits the bottom- it should hit the bottom then run back up. This should be fixed by 5/14/16.
The two devs I have maintaining Fort Fang V2 are both in GMT, so most updates are rolled out in the morning/afternoon for people living in the US & Canada. |