LNG257Join Date: 2012-06-13 Post Count: 11767 |
Main Character CS
Name: Annabel Crand(Goes by the name Javelin, the same as her AI)
Gender: Female
Age: 22
Appearance: Annabel has a pretty intimidating form, possibly owing to her powers. She stands at an intimidating 6’3, and was muscular before going through training. She has jet-black hair tied into a neat bun at the back, and eyes with a more intimidating stare than Jurin does. Everything is business, as she dresses light but ready, with everything from her weapons, to a flare gun, to a medkit and grenades, useless as they might be against Leviathans.
Operative Weapons: HoloSniper[Fast Mags, Suppressor, Range-extender], Revolver Mk. 10[Laser Sight, Suppressor].
Ability/Powers: Predator
1: Vital Point Targeting: Javelin can see where a specific type of attack will deal the most damage. For example, the long-range precision of a sniper rifle versus the hard hitting closer-range revolver, will deal much more damage to different points. Naturally, in the AMSU this can be devastating against Leviathans.
2: Hunter: Javelin can lose conscious control over her own reflexes for a short time, letting some natural instinct take over. This instinct interacts with Vital Point Targeting to let her deal devastating damage exactly where and when needed, moving faster and more viciously than she could. These Hunter reflexes are a kind of separate mind that Javelin can turn on and off at will, but while it’s on cannot control and can only barely influence.
3: Preternatural Senses: In essence, an automatic defensive mechanism of Hunter. When Javelin is in danger, she can sense it before it happens, though not where or how it will occur. She will only know when she is in danger, and when she is not. This ability is amplified when Hunter is active, to the point of being able to know what exactly the threat is and when it is coming, however, but she will not be able to actively control the response and the Hunter reflexes may respond by attempting to take out the threat before it attacks. This may result in catastrophic failure and possible injury if that does not succeed.
4: Beast: Javelin can sacrifice control entirely to “unleash the beast”. “The Beast” changes her physically and is a separate consciousness similar to Hunter. Specifically, she gains massively increased muscle, bone, and tissue density, making her extremely strong and tough. She increases in size by some as well, adding to her already somewhat imposing height and becoming much bulkier. The changes take several seconds, and after activating immediately start decaying, though much more slowly. Javelin herself can be counted as unconscious while the beast is in control, and this new thing will be purely on the attack. It has little concept of friend and foe, and will pretty much start attacking anything that it perceives as a threat. Fortunately, since the rest of GLADIUS squad has seen this before and knows what’s happening, they’re careful to not target her. After the changes fully decay back to Javelin’s normal form, she will be unconscious for a few more hours afterwards. In her AMSU, activating this channels excess thruster energy into the strength and shield capacitors, slowing the AMSU down while increasing its ability to resist attacks and deliver punches.
Weaknesses:
1: Javelin has no control over her body while in Hunter and Beast modes. They are more basic entities that exist solely to kill things, and she could accidentally target and attack an ally if the Hunter or Beast consciousnesses perceive it as a threat.
2: Beast cannot Sync. Either it does not know how, or it is completely unable to. It also cannot access Jurin’s Neural Network, again, either it does not know how or is completely unable to do so. Javelin herself is unconscious while the Beast is active, but when Hunter is active Javelin can still communicate through the network because her conscious mind is still awake and alert.
3: The Beast is confused about AMSUs. When Javelin transforms while in her AMSU, the Beast retains control of it and keeps powering the generator, but seems to realize that naturally it is a tiny fraction of the size of a Leviathan. When it first emerges, it may suddenly target other AMSUs and Leviathans alike, being confused, or be paralyzed for a minute or two. It exhibits a repeated response on all occasions, leading to the conclusion that it has only a short term memory at best, or loses all memory when it decays and Javelin regains control of her body.
Faction: Anti-Leviathan Taskforce
Sub-faction: Werewolf Corps
Bio: Too lazy to write bio for NPCs.
Others/Extra: NPC in GLADIUS squad.
AMSU CS:
Callsign GLADIUS-02
AMSU Variant: BANSHEE
Custom Modules:
AI Connection: The Javelin AI will relay the information from Vital Point Targeting to the other members of the squad. It also gives status updates on when Javelin is in Hunter or Beast mode, and when she is in control of her own body.
Switchbox: Auxiliary capacitors in the arms, legs, and torso allow thruster energy to be transferred to those, decreasing maneuverability in exchange for increasing strength and defense by some for a period of time. As Javelin is a sniper, she will usually stay at range except when using Beast, during which this will be used.
Cluster Missile Launchers
AMSU Weapons: HoloRanger, AutoPistol.
Assistant AI Name: Javelin
Modified Stats:
Maneuverability: 60%
Defense: 10%
Strength: 20%
Height: 74 meters
Mass: 35,000 tons + X from weapons and modules
Maximum Speed (Outer Space): Mach 35
Maximum Speed (Planetary/Land): Mach 1.2
Appearance: GLADIUS-02 has been left much the same, as a brand-new AMSU with only time for light cosmetic decoration. For now, it has been painted green, stripes of various shades running diagonally across it.
Main Character CS
Name: Alev Karish (Goes by the name Shield, same as his AI, among his squadmates)
Gender: Male
Age: 21
Appearance: Alev isn’t tough to deal with, but is as military as any of the others of GLADIUS squad. He is of a more moderate build and height, and dresses in a loose uniform. He has a welcome and open face, and when off duty will engage in conversation with people he doesn’t or barely knows about any topic.
Operative Weapons: HoloRifle[Grip, Extended Mags, Fast Mags], Revolver[Laser Sight, Suppressor]
Ability/Powers: Molding
1: Gargoyle: Shield can transform his body and his gear into any material he’s touching. While transformed he is still conscious and can sense his surroundings, but cannot move. When he transforms into a liquid such as water, that water flows out and acts as water usually does, but flows back and reforms when he wants to come back together. When in the AMSU, it will also transform except for the power core, which cannot be transformed due to its nature of drawing on the Silentian powers. While using Gargoyle, he looks like little more than a statue, which can be as detailed as he wants, from basic “humanoid statue without a face” to “medusa seems to have turned someone into stone with every detail perfectly preserved”. This also allows him to blend perfectly into his surroundings.
2: Copycat: Shield can make mirror images of himself nearby out of the materials nearby. They can move independently and look like him(or his AMSU), and they can even use a mimicked gun if he has one. However, they do very little damage and will collapse in just one hit.
3: Stone Tomb: Shield can cause any nearby hard material, such as rocks or steel, to cover an enemy. This restricts movement, and leaves no air holes. If he concentrates on it, he can continually reapply it so that the target will have a much harder time breaking free, if it can at all.
4: FIssure: Shield can cause holes to open up in the ground by making the material move away from it. The range of this is even more limited than his other abilities, and he needs to be very near to move a little of it, and touching it to move more. This is easier with liquids like water.
Weaknesses:
1: While using Gargoyle, Shield cannot interact with the world and is vulnerable. He is harder to destroy, but if his statue gets chipped or something, it will cause injury.
2: Shield needs to be able to see whatever materials he is manipulating. For example, if he is touching the ground but that ground is hidden by water, he will not be able to use it for Gargoyle or Copycat.
3: Obviously, in space his powers are more or less useless, unless whatever they’re fighting happens to ram a spaceship.
Faction: Anti-Leviathan Taskforce
Sub-faction: Werewolf Corps
Bio: Still lazy.
Others/Extra: NPC in GLADIUS squad.
AMSU CS:
Callsign GLADIUS-03
AMSU Variant: RAIDER
Custom Modules: Enhanced Ballistics Plates, Grappling Hook, Railgun Mounts.
AMSU Weapons: HoloCannon, AutoPistol
Assistant AI Name: Shield
Modified Stats:
Maneuverability: 30%
Defense: 35%
Strength: 35%
Height: 73 meters
Mass: 45,000 tons + X from weapons and modules
Maximum Speed (Outer Space): Mach 25
Maximum Speed (Planetary/Land): Mach 0.9
Appearance: This AMSU is fairly old, but has been modified and upgraded to keep up with the squad of newer BANSHEEs. In accordance with its name, it has several semi-detached armor plates on the torso and arms which can be used as shields against attacks, and if that armor is penetrated the regular armor will provide the protection needed for armor components. It has been painted a dull, steel grey, with dull, metal yellow streaks around the waist and shoulders.
Main Character CS
Name: John Tinem (Goes by Dart, same as his AI, among his squad mates)
Gender: Male.
Age: 22
Appearance:
Operative Weapons: HoloShotgun[Laser Sight, Grip, Fast-Mags], AutoPistol[Extended Mags, Range-extender]
Ability/Powers: Short-range teleport
1: Blink: Dart can teleport anywhere nearby that he can visualize in his mind. If he would teleport into an object, he automatically corrects and teleports to the nearest edge. After a few seconds, he automatically teleports back to the position he started in.
2: Mirage: Dart teleports to many places nearby within an eyeblink. This leaves a shimmery image that can serve to confuse opponents. The images cannot move and will disappear if something moves through them.
3: Stepping Stones: Dart will Blink rapidly, but does not jump back to where he started, instead traveling in a route. He will Blink, then stay where he emerged for exactly 1.4 seconds, during which he can turn and/or shoot, and then he will blink forward. This will repeat until he decides to stop, but use for too long will tire him quickly.
4: Timeout: Dart disappears for about half a second. He reappears exactly where he was after that half second has passed, though to the side or back if something occupies the spot he was in.
Weaknesses:
1: Using Blink or Stepping Stones too much will tire Dart. At first it isn’t much, but the tiredness factor increases exponentially, meaning he could even pass out if it becomes too much.
2: If he has to “sidestep” something after reappearing from a Blink or Timeout, he cannot control where exactly he will come out.
3: After using Timeout, Dart gets dizzy for a few seconds after re-emerging. This can cause temporary problems with balance and weapon accuracy, among others.
Faction: Anti-Leviathan Taskforce
Sub-faction: Werewolf Corps
Bio: I might give them something as we go along, if they survive.
Others/Extra: NPC in GLADIUS squad.
AMSU CS:
Callsign GLADIUS-04
AMSU Variant: BANSHEE
Custom Modules: Enhanced Strength Module, Cluster Missile Launchers, Photon Blade
AMSU Weapons: HoloScatter, AutoPistol
Assistant AI Name: Dart
Modified Stats:
Maneuverability: 60%
Defense: 0%
Strength: 34%
Height: 74 meters
Mass: 35,000 tons + X from weapons and modules
Maximum Speed (Outer Space): Mach 35
Maximum Speed (Planetary/Land): Mach 1.2
Appearance: Like GLADIUS-02, GLADIUS-04 is a very new AMSU. It has been painted black with white horizontal stripes running across the torso.
So yeah, a couple of custom modules for GLADIUS-02, but none for the others. Hopefully the powers balance out, and once again these people are FREE to kill if the narrative warrants it. These folks here and my character Jurin are all very young, Jurin is only their senior by one or two classes and none have a ton of experience in the field. |