randy295
#190557132Monday, June 06, 2016 3:27 AM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 0 out of 70) (Origin Class: Fighter) HP: 35 out of 46 MP: 9 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 23 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (12 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) ------- [KHAJERAN - CENTRAL SECTION] [DAY 4 - DAY] Forgot that you already had a dagger so pretend you didn't buy another dagger and traded in that instead. You do so. The air elemental is successfully sucked into the bellows. You did it! Khajeran is no longer in danger. Suddenly,your friends come in,holding bellows. "ALRIGHT YOUR TIME IS UP YOU ELEMENT-" Vance realizes you took care of the air elemental "Oh. Hi Herp! Where were you yesterday?" You tell Vance & Irene about what you have experienced through in the thieves den and all "You took care of the boss of the thieves? That's great!" Irene exclaimed. "So uhh you took care of things correct?" You nod. "Oh. Well guess we got the bellows for nothing. But hey,at least you demonstrated your heroicness!" You discard the things you do not need. Well. What now? PEOPLE YOU CAN INTERACT WITH: Vance Irene Kendrick [The other merchants will be back soon when you re-enter the central section PLACES YOU CAN GO TO: [Central Section] Wow-ie! Magic! Dr.Oxford's Helpful Pills Weapon Store [Western Section] Supplies-4-adventurers Adventurers Guild [Eastern Section] Clothing Store Sultan's Palace [You cannot enter it yet] [Entrance Section] The Bazaar Bakar's Inn Or do you want to head out into the desert? (ROBLOX Filter thinks that "Saved games" are breaking the rule! Oh well. I'll list them whenever you die in the interactive)
BrandonS677
#190557381Monday, June 06, 2016 3:31 AM GMT

Go to the Tomb of the Elements and try to talk to the air thing
randy295
#190557676Monday, June 06, 2016 3:36 AM GMT

[KHAJERAN - CENTRAL SECTION] [DAY 4 - DAY] Before you can leave,Kendrick stops you. "Wait! Before you go,can we come with you? I mean we can't let you have fun all day while we sulk around here!" Hmm Should you take your friends with you to the tomb of elements? Y/N
BrandonS677
#190557844Monday, June 06, 2016 3:39 AM GMT

N I still have like 20 days left. And I also try talking to the Air Elemental!
randy295
#190558198Monday, June 06, 2016 3:45 AM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 0 out of 70) (Origin Class: Fighter) HP: 35 out of 46 MP: 9 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 23 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (12 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [KHAJERAN - CENTRAL SECTION] [DAY 4 - DAY] You say no. "Okay then..." Both Vance and Irene said. "Oh heck no! I'm coming with you no matter what man. You saved my life yesterday so I'll pay you in return by being a good companion!" Kendrick said,joining you anyways. Can't bother with him anymore. You both say goodbye to Vance and Irene and then leave Khajeran [KHAJERAN] [DAY 4 - DAY] "Remember,effendi. The caravan to Parsan comes at Day 13" You and Kendrick then set off towards the tomb of elements [KHAJERAN DESERT] [DAY 4 - DAY] You try to talk to the air elemental who is trapped in the bellows. No response. Also you don't speak their language: Elementium [OUTSIDE THE TOMB OF ELEMENTS] [DAY 4 - DAY] There. You arrive at the tomb of elements! Do you use the key to open and enter or do you wish to turn back?
Tnt91Fan
#190559371Monday, June 06, 2016 4:06 AM GMT

open the key and ask kendrick how to dance better
Tnt91Fan
#190559396Monday, June 06, 2016 4:07 AM GMT

wait a sec you can't open a key *open the door
randy295
#190559632Monday, June 06, 2016 4:11 AM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 0 out of 70) (Origin Class: Fighter) HP: 35 out of 46 MP: 9 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 23 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (12 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [OUTSIDE THE TOMB OF ELEMENTS] [DAY 4 - DAY] You use the key. The door unlocks! You and Kendrick both go into the tomb.... [TOMB OF ELEMENTS] [DAY 4 - DAY] You ask Kendrick how to dance better "Ohhhh so you want to impress a girl? A boy? both? Alright alright. I'll teach you later because right now we got something to deal with." You both arrive at some sort of very easy puzzle...question...thing You hear a voice boom out "WHAT IS FIRE WEAK TO?" Three colored rocks appear. One red,one light blue and one yellow. You assume those colors mean elements. What do you do? [Insert command here] PEOPLE YOU CAN TALK TO: Kendrick THINGS YOU CAN INTERACT WITH: Red Rock Light Blue Rock Yellow Rock
BrandonS677
#190564635Monday, June 06, 2016 6:02 AM GMT

Interact with the Red Rock I am amusing the Air Elemental is still mad at me?
randy295
#190573968Monday, June 06, 2016 1:28 PM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 0 out of 70) (Origin Class: Fighter) HP: 35 out of 46 MP: 9 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 23 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (12 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [TOMB OF ELEMENTS] [DAY 4 - DAY] You take the red rock. "WRONG. FIRE IS NOT WEAK TO FIRE" The voice booms out. The floor starts to shake,are you,Karambit and Kendrick experiencing an earthquake? The red rock floats away from you back to the pedestal it was originally sitting on. Suddenly,a sand elemental forms! Battle time! ----- [BATTLE LOGS] What do you do? [insert command here],use an item or flee? ----- ENEMIES: Sand Elemental HP: 45 Strength: 12 Defense: 3 Intelligence: 6 Magic Resistance: 10 Moves: Sand Punch (Deals 3-8 DMG + Strength) Sand Blast (Deals 2-9 DMG + Intelligence) Raging Sandstorm (Deals 1-4 Pierce DMG) (CD: 4 turns) (To answer your question,I'd say "Don't know" from the hero's perspective)
True_Torchic
#190574318Monday, June 06, 2016 1:39 PM GMT

Pin the sand ghost down with shotgun blasts. pizza pizza pizza is is is yummy yummy yummy
randy295
#190574763Monday, June 06, 2016 1:52 PM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 0 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 9 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 23 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (10 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [BATTLE LOGS] You take out your shotgun and shout out "SAY HELLO TO MY LITTLE FRIEND!" Then you shoot the sand elemental with it two times. 4 DMG! 4 DMG! Karambit bites the sand elemental,dealing 12 DMG! The sand elemental blasts sand at you! Dealing 1 DMG anyways (Never 0 DMG--unless you or an enemy dealt 0 DMG before in the previous interactive or the preivous pages) What do you do now? [insert command here],use an item or flee? ----- ENEMIES: Sand Elemental HP: 25 out of 45 Strength: 12 Defense: 3 Intelligence: 6 Magic Resistance: 10 Moves: Sand Punch (Deals 3-8 DMG + Strength) Sand Blast (Deals 2-9 DMG + Intelligence) Raging Sandstorm (Deals 1-4 Pierce DMG) (CD: 4 turns)
True_Torchic
#190574816Monday, June 06, 2016 1:54 PM GMT

Continue blasting the shotgun. pizza pizza pizza is is is yummy yummy yummy
lightning9160
#190575711Monday, June 06, 2016 2:19 PM GMT

Cast zip-zap on the shotgun ammunition make it electric because game logic
randy295
#190578463Monday, June 06, 2016 3:32 PM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 5 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 5 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 28 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (8 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [BATTLE LOGS] You cast Zip-Zap on your shotgun ammunition,electrifying them (same bonus DMG as Electrified Sword) You continue blasting the sand elemental with the shotgun. 5 (+6) DMG! 6 (+2) DMG! 19 DMG total! Kendrick throws a piercing dagger at the sand elemental! 2 Piercing DMG! Karambit bites the sand elemental! You have bested the sand elemental in combat. -------- [TOMB OF ELEMENTS] [DAY 4 - DAY] The voice booms out again "WHAT IS FIRE WEAK TO?" What do you do now? [insert command here] PEOPLE YOU CAN TALK TO: Kendrick THINGS YOU CAN INTERACT WITH: Red Rock Light-Blue Rock Yellow Rock
randy295
#190589384Monday, June 06, 2016 7:00 PM GMT

bump I forgot,you can also leave the tomb if you want to and come back another time.
BrandonS677
#190603712Monday, June 06, 2016 10:27 PM GMT

Blue Can the air elemental help me yet?
randy295
#190606618Monday, June 06, 2016 11:05 PM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 5 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 5 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 28 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (8 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [TOMB OF ELEMENTS] [DAY 4 - DAY] You take the light-blue rock. The voice booms out yet again. "YES. THAT IS CORRECT,PROCEED" The rock you were holding suddenly melts into water like an ice cube and a door appears. You open it and enter,followed by Kendrick and Karambit, Soon you arrive at another room. The other side is blocked off by fire,lots of fire. How will you deal with this? [insert command here] PEOPLE YOU CAN TALK TO: Kendrick
randy295
#190609167Monday, June 06, 2016 11:41 PM GMT

Bump. And to answer your question: The air elemental's POWER in the bellows can help in some way
BrandonS677
#190609379Monday, June 06, 2016 11:53 PM GMT

Put some water on it, if that fails use the power of the Air Elemental!
randy295
#190613795Tuesday, June 07, 2016 12:54 AM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 5 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 5 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 28 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (8 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Mostly-Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [TOMB OF ELEMENTS] [DAY 4 - DAY] You use your metal water bottle to pour some water into the fire,it barely works. You blow most of the fire away with the air coming from the bellows. The fire is still there. What now? [insert command here] PEOPLE YOU CAN TALK TO: Kendrick
Fabinho8677alt
#190614706Tuesday, June 07, 2016 1:07 AM GMT

pee on the fire
randy295
#190617778Tuesday, June 07, 2016 1:46 AM GMT

06-06-2016 05:54 PM HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 5 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 5 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 28 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (8 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Mostly-Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [TOMB OF ELEMENTS] [DAY 4 - DAY] You do so. Kendrick looks at what you are doing then does a double take Now the odour is terrible--and the fire is still here. What now? [insert command here] PEOPLE YOU CAN TALK TO: Kendrick
BrandonS677
#190618482Tuesday, June 07, 2016 1:55 AM GMT

Add Frost to the sword and slash at the fire.
randy295
#190622007Tuesday, June 07, 2016 2:38 AM GMT

HAROLD (Real Name: Herp Derp) LVL 7 Jack-of-all-stats (EXP: 5 out of 70) (Origin Class: Fighter) HP: 34 out of 46 MP: 3 out of 25 Weapon: Steel Sword-covered-in-wraith-cloth (Deals 1-10 Damage + Your strength. Made out of fine steel) Shield: Mummy cat-on-a-gold-shield (Gives 5 Defense. It's shiny! 5 Damage dealt since you have Imhotep the mummy cat guiding you) Strength: 12 Defense: 8 (+5) Intelligence: 11 Magic Resistance: 9 Reputation: Neutral-Well Known (Hero of Forumia/He-who-flirts-with-everything/Good Dancer) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 43 out of 45) (+4 EXP for each successful summon) Seduction (LVL 6) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 31 out of 40) Bargaining (LVL 4) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 2 out of 40) (+2 EXP for each time you manage to lower the price down via bargaining) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 10 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 25 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 28 out of 45) HP: 10 out of 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 Damage + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus Damage]) (Cooldown: 4 turns) [INACTIVE FAMILIARS] Lemon Nova (Previous Nicknames: Lemon,Nova) (LVL 5 Ice Wraith) (EXP: 19 out of 50) (WEAK TO: Fire by 5-15 Weakness Damage) (IMMUNE TO: Ice) HP: 30 MP: 35 Strength: 4 Defense: 2 Intelligence: 8 Magic Resistance: 8 Moves: Frost Claws (Deals 1-5 Ice Damage + Strength) Frostball (Deals 1-2 Ice Damgage + Intelligence) (MP Cost: 2) Icicle Rain (Deals 1-4 Ice Damage to all enemies + Intelligence) (MP Cost: 4) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) Summon Ice Wraith (Summons a Ice Wraith to your aid) (MP Cost to Summon: 4) [INVENTORY] 88 Dinars,50 Centimes (The currency in Khajeran. Don't let it get stolen by thieves) Red Cloth (A piece of red cloth left behind by a flame wraith. Sell it to Dr.Oxford) Pistol (22 bullets. 1-5 Damage) Sniper Rifle (7 bullets. 2-6 Damage. 72% chance to instantly kill enemies) Shotgun (8 bullets. 2-7 Damage. Can hit multiple enemies) Healing Potion x1 (Heals 30 HP) Rations x7 (Keeps you alive in the to desert--you will eat it automatically) Full Waterskins x10 (Keeps you alive in the hot dot desert) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) How to be a Paladin 101 (A book that teaches you how to be a paladin) Map of Khajeran and the Khajeran Desert (It helps you navigate) Wraith Plushie (A plushie of a shadow wraith. It brings you bad memories of the treasure guardian back then…) Scorpion Plushie (A plushie of a big damn scorpion. It's not really big...and it kinda looks cute as well!) Ogre Plushie (A plushie of a desert ogre. What more do you expect other than it's not big) Rocks x5 (You can throw them at enemies to irritate them..and damage them a bit--and practice your throwing skill) Bone (I've got a BONE to pick with you!) Exotic Fruit (A rare type of fruit imported from another place. Heals 5 HP and MP,also satisfies hunger) Mostly-Full Metal Water Bottle (Better than a waterskin) Magical Rope (It's a rope that is magical. Can help out in some way) Earmuffs (It prevents the user from hearing anything) 7 Mana Pills (Recovers your MP by 30%) The key to the tomb or elements (Self-explanatory) Magic Bellows (The air elemental is in the bellows) Staff (Deals 1-3 Damage. Increases power of offense spells by 3 Damage. Two-handed) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric Damage + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice Damage + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire Damage + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus Damage. Deals Fire Damage) Zip-Zap + Your Sword = Electrifying Sword (Adds 2-6 Bonus Damage. Deals Electric DMG) Frostball + Your Sword = Frost Sword (Adds 1-3 Bonus Damage. 15% chance to freeze an enemy for a turn. Deals Ice Damage) Frostball + Zip-Zap + Fireball = ??? (You are not ready to use this combo yet) Frostball + Zip-Zap = Freeze-Shock Sword (Adds 3-6 Bonus Damage. 20% chance to freeze an enemy for a turn. Deals 95% Ice DMG 5% Electric Damage) Zip-Zap + Frostball = Thunder-n-ice Sword (Adds 2-8 Bonus Damage. Deals 95% Electric DMG,5% Ice Damage Frostball + Shield = Glacial Shield (Adds 50% Resistance to ice attacks. Deals Ice Damage when thrown) [COMPANIONS] Kendrick (May use the following moves: Throwing Dagger,Shank,Distraction!) ------ [TOMB OF ELEMENTS] [DAY 4 - DAY] You cast frostball on your sword then slash through the fire before your sword returns to normal. You,Kendrick and Karambit move on ....... [WARNING] The bosses in this area can be hard and their attacks can be quite annoying. If you think you've come packed with healing items and/or you are confident enough,step forward. Otherwise,turn back. The tomb of elements is more of a bonus area and does not contribute to the story but does give out rewards. Do you wish to proceed? Y/N