MarioTheNintendoHero
#189299024Tuesday, May 17, 2016 10:40 PM GMT

I use "please go to the underworld and make me a hero already!!"
randy295
#189299149Tuesday, May 17, 2016 10:42 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 31 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 9 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 10 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] [ON STAND-BY. CANNOT FIGHT IN THIS BATTLE] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] [Nice try,Cannot be used during the fight as well] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] [NOT ALLOWED DURING THIS BATTLE] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG) (MP Cost: 3) ------ [BATTLE LOG] You say that out loud,making a fool of yourself--then you cover your mouth in embarrassment "But....my friend,aren't you already a hero since you saved a valley from the brigands?" Cristiane said. You should actually fight. What now? [Insert action here] or yield -------- ENEMIES: Cristiane HP: 50 MP: 0 Weapon: Cristiane's Sword (Deals 2-9 DMG + Strength) Strength: 15 Defense: 6 Intelligence: 5 Magic Resistance: 6 Other Moves: Counter-Attack (If you hit or miss. Flip a coin,if heads then Cristiane attacks you,dealing 1-5 DMG + Strength)
Tnt91Fan
#189299244Tuesday, May 17, 2016 10:44 PM GMT

flirt her
randy295
#189299605Tuesday, May 17, 2016 10:50 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 20 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG) (MP Cost: 3) ------ [BATTLE LOG] You flirt with Cristiane Should that count as EXP towards the Seduction skill? Yeah sure why not. +10 for effort "Ah..you talk smoothly,hero of Forumia. But I am a married woman--I came here to train people and make them more stronger,have more muscles" Cristiane said. You blush a bit at her compliment "I'm sure you can woo a girl one day" "It seems like our training isn't going anywhere so we'll stop for now. Focus on the training dummies for a bit--you can gain some experience here" ........... [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] Ah man..afternoon already? Your strength stat increased by 1 at least. And you gained 5 EXP from slashing those dummies repeatedly What now? OBJECTS YOU CAN INTERACT WITH: Logbook PEOPLE YOU CAN INTERACT WITH: Cristiane the Courageous (Fighter Trainer) The wise wizard (Magician Trainer) EXITS: Leave the guild or go train with the wise wizard next (If you leave the guild,what do you want to do in the western section of Khajeran next? Or do you want to go to another section of the city? Or do you want to head to the desert?)
Fabinho8677alt
#189299787Tuesday, May 17, 2016 10:53 PM GMT

flirt wizard
MarioTheNintendoHero
#189299868Tuesday, May 17, 2016 10:54 PM GMT

I use my magical gun and make myself a hero and kill whatever I'm fighting so this ends.
0cra_tr0per
#189299908Tuesday, May 17, 2016 10:55 PM GMT

@mario get out troll ech ech ech
randy295
#189300087Tuesday, May 17, 2016 10:58 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG) (MP Cost: 3) ---- [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] You uh..flirt with the wise wizard He strokes his white beard. "How interesting. You're just gaining EXP for your seduction skill aren't you? I guess I'll let that pass" +3 EXP for seduction What now? [Insert command here] OBJECTS YOU CAN INTERACT WITH: Logbook PEOPLE YOU CAN INTERACT WITH: Cristiane the Courageous (Fighter Trainer) Wise Wizard (Magician Trainer) POSSIBLE EXITS: Go into the training room and train with the wise wizard or Leave the guild [If you leave the guild,you're back in the western section,what do you want to do there next if you do leave the guild? Or do you want to go to another section or the city? Or go into the desert--without even filling up your waterskins]
BrandonS677
#189300237Tuesday, May 17, 2016 11:00 PM GMT

Ask the Wizard about the Legendary Yato
randy295
#189300398Tuesday, May 17, 2016 11:03 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG) (MP Cost: 3) ---- [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] You ask the Wizard if he knows where the yato is. He strokes his beard "Sadly not. Maybe the samurai knows...Say. If you need a new weapon badly then why not go to the weapon store in the central section?" He says What now? [Insert command here] OBJECTS YOU CAN INTERACT WITH: Logbook PEOPLE YOU CAN INTERACT WITH: Cristiane the Courageous (Fighter Trainer) Wise Wizard (Magician Trainer) POSSIBLE EXITS: Go into the training room and train with the wise wizard or Leave the guild [If you leave the guild,you're back in the western section,what do you want to do there next if you do leave the guild? Or do you want to go to another section or the city? Or go into the desert--without even filling up your waterskins]
lightning9160
#189300428Tuesday, May 17, 2016 11:03 PM GMT

I attempt to have an interesting conversation with my familiar about the weather today. You're interfering with official Thalmor business.
randy295
#189300550Tuesday, May 17, 2016 11:05 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG) (MP Cost: 3) ---- [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] You do so,Karambit responds with a howl. That was....certainly interesting. What now? [Insert command here] OBJECTS YOU CAN INTERACT WITH: Logbook PEOPLE YOU CAN INTERACT WITH: Cristiane the Courageous (Fighter Trainer) Wise Wizard (Magician Trainer) POSSIBLE EXITS: Go into the training room and train with the wise wizard or Leave the guild [If you leave the guild,you're back in the western section,what do you want to do there next if you do leave the guild? Or do you want to go to another section or the city? Or go into the desert--without even filling up your waterskins]
lightning9160
#189300613Tuesday, May 17, 2016 11:06 PM GMT

I go to train with the wise wizard. You're interfering with official Thalmor business.
Fabinho8677alt
#189300615Tuesday, May 17, 2016 11:06 PM GMT

flirt with logbook
randy295
#189300929Tuesday, May 17, 2016 11:12 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 18 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) ---- [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] You go to the training room with the wizard [TRAINING ROOM] [DAY 1 - AFTERNOON] "Ready? Let's do this,Herp--or should I say,HAROLD for now at least" The wizard said -BATTLE TIME!- ---- [BATTLE LOG] You go first. At least you can cast your spells OR attack with your weapon--but you cannot use your inventory [Insert action here] or yield ---- Enemies: Wise Wizard HP: 45 MP: 35 Strength: 0 Defense: 6 Intelligence: 10 Magic Resistance: 7 Spells: Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) Magic Blast (Deals 1-5 DMG + Intelligence) (MP Cost: 5) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4)
lightning9160
#189301161Tuesday, May 17, 2016 11:16 PM GMT

I distract him with my familiar, then use zip-zap
randy295
#189301365Tuesday, May 17, 2016 11:20 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 27 out of 40 MP: 14 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] [CANNOT PARTICIPATE IN BATTLE] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) ---- [ADVENTURERS GUILD] [DAY 1 - AFTERNOON] You go to the training room with the wizard [TRAINING ROOM] [DAY 1 - AFTERNOON] "Ready? Let's do this,Herp--or should I say,HAROLD for now at least" The wizard said -BATTLE TIME!- ---- [BATTLE LOG] While Karambit cannot participate in battle. He tries to distract the wizard by howling--but fails. Suddenly you hear voices coming from the distance "Come on sis! He's in here!" "dang ghosts,wait for me as well!" Oh hey,it's your friends: The ghost siblings (Vance & Irene) and Kendrick who's back for some reason! You don't have time to talk with them so you focus on the battle and cast Zip-Zap. Dealing a measly 2 DMG The wise wizard chants something. What now? [Insert action here] or yield ---- Enemies: Wise Wizard HP: 43 out of 45 MP: 35 Strength: 0 Defense: 6 Intelligence: 10 Magic Resistance: 7 Spells: Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) Magic Blast (Deals 1-5 DMG + Intelligence) (MP Cost: 5) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4)
lightning9160
#189301468Tuesday, May 17, 2016 11:22 PM GMT

I use sniper rifle and shoot near his foot, distracting him.
randy295
#189301536Tuesday, May 17, 2016 11:23 PM GMT

[BATTLE LOG] Like I said before. You can't use your inventory in this fight--meaning you can't use your guns either. The Wise Wizard is about to cast a spell. What do you do? [Insert action here] or yield
lightning9160
#189301593Tuesday, May 17, 2016 11:24 PM GMT

shoot um I use zip-zap near his mouth, preventing him from further chanting
randy295
#189301888Tuesday, May 17, 2016 11:30 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 20 out of 40 MP: 10 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] [CANNOT PARTICIPATE IN BATTLE] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) ---- [BATTLE LOG] You cast Zip-Zap at him. Disrupting his chanting and hurting him! 5 DMG. Your friends cheer you on "Smart move" The wizard said. He casts fireball at you. 7 DMG! What now? [Insert action here] or yield ---- Enemies: Wise Wizard HP: 38 out of 45 MP: 32 out of 35 Strength: 0 Defense: 6 Intelligence: 10 Magic Resistance: 7 Spells: Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) Magic Blast (Deals 1-5 DMG + Intelligence) (MP Cost: 5) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4)
BrandonS677
#189301946Tuesday, May 17, 2016 11:31 PM GMT

Combine fireball with my slash with my sword, to cause an effect and extra damage!
lightning9160
#189301954Tuesday, May 17, 2016 11:31 PM GMT

I use frostball at his hand, making him cast slower You're interfering with official Thalmor business.
randy295
#189302248Tuesday, May 17, 2016 11:36 PM GMT

HAROLD (Real Name: Herp Derp) LVL 5 Jack-of-all-stats (EXP: 36 out of 50) HP: 20 out of 40 MP: 7 out of 21 Weapon: Dag-Blade (Deals 1-7 DMG + Your strength. You should get a new weapon soon) Shield: Gold Shield (Gives 5 Defense. It's shiny!) Strength: 10 Defense: 6 (+5) Intelligence: 8 Magic Resistance: 6 Reputation: Fairly known (as the hero of forumia) Learned "Skills": Summoning (LVL 6) (The higher level your summoning skill is. The more powerful creatures you can summon to your aid) (EXP: 29 out of 45) (+4 EXP for each successful summon) Seduction (LVL 5) (You can try to get out of situations by trying to convince someone...in a seductive way) (EXP: 23 out of 30) Bargaining (LVL 3) (The higher the level,the more you can out-bargain the shopkeeper at) (EXP: 0 out of 20) Throwing (LVL 5) (A necessary--but not required for fighters. Throw projectiles and crap at your opponents! Maybe it'll be useful for other stuff as well) (EXP: 5 out of 30) Climbing (LVL 5) (You can climb things like town walls or trees for example) (EXP: 5 out of 30) [ACTIVE FAMILIAR] [CANNOT PARTICIPATE IN BATTLE] Karambit (LVL 5 Wolf) (EXP: 8 out of 45) HP: 24 MP: 0 Strength: 8 Defense: 4 Intelligence: 2 Magic Resistance: 2 Moves: Bite (Deals 2-8 DMG + Strength) Howl (Is powered up for 1 turn [Aka 1-4 bonus DMG]) (Cooldown: 4 turns) [SUMMONING MAGIC] Summon Wolf (Summons a Wolf to your aid) (MP Cost to summon: 3) (Desummoning costs no MP) [INVENTORY] 100 Dinars (The currency in Khajeran. Don't let it get stolen by thieves) Wraith Cloth x2 (A piece of black cloth left behind by a shadow wraith) Pistol (35 bullets. 1-5 DMG) Sniper Rifle (6 wooden bullets. 2-6 DMG. May instantly kill enemies. Most stronger enemies and bosses cannot be instantly killed however) Shotgun (13 bullets. 2-7 DMG. Can hit multiple enemies) Healing Potion x2 (Heals 30 HP) Rations x5 (Keeps you alive in the hot desert--you'll eat it automatically) Empty Waterskin x5 (Keeps you alive in the hot desert--but you should fill it up with water first) Old Adventurer Clothing (You wore this in Forumia. It consists of a red cape,a useless chestplate,blue shirt and gray pants) [SPELLS] Open (Opens things like locked doors/chests/other things. It is also useful for opening MAGICALLY locked stuff as well) (MP Cost: 2) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4) Frost Ball (Deals 1-2 Ice DMG + Intelligence) (MP Cost: 2) Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) [COMBOS] Fireball + Your Sword = Flaming Sword (Adds 1-5 Bonus DMG) ---- [BATTLE LOG] You cast a fireball at your Dag-Blade. Catching it on fire. NEW "COMBO" LEARNED! (You can also discover other combos though..well pretty much anything) You then slash the wise wizard! You deal a whooping 10 DMG. The wise wizard casts Zip-Zap. Dealing 8 DMG! Your weapon is currently on fire What do you do now? [Insert action here] or yield ---- Enemies: Wise Wizard HP: 26 out of 45 MP: 28 out of 35 Strength: 0 Defense: 6 Intelligence: 10 Magic Resistance: 7 Spells: Fireball (Deals 1-3 Fire DMG + Intelligence) (MP Cost: 3) Magic Blast (Deals 1-5 DMG + Intelligence) (MP Cost: 5) Zip-Zap (Deals 1-4 Electric DMG + Intelligence) (MP Cost: 4)
lightning9160
#189302338Tuesday, May 17, 2016 11:38 PM GMT

I cast frost ball at his feet, making it harder for him to run around (since he's sort of on fire) You're interfering with official Thalmor business.