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Here you go:
An event to add a false player name on the default leaderboard: This would be a nice feature for games such as The Normal Elevator or Survive the Disasters. What you could do is make a SetCore event for this.
Reset Event: Very useful for if you want to make it so something happens when someone resets. Which leads me into my next topic...
Disabling Menu Option: SetCore idea, disables the menu or atleast the reset button. Very useful for games that want you to stay alive.
I will reply to the post if i find anymore ideas! |
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Got another:
Report Event: With the parameters of who got reported and how, this could be useful for if someone wants to make a marking system for their report. Or, a display for it. |
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CPTAndyJoin Date: 2010-08-01 Post Count: 1253 |
Support. |
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Got another:
JoinING event: When a player is JOINING the game, this function fires. This is useful if you want to make it so that when a friend joins, the other friend gets a message saying hes joining (in the game ofcourse).
Joining cancelled: When a player stops joining the server, such as when they close the launcher while they are joining the game, this function fires |
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Support, but it should add some little symbol or something next to the name so that players don't get confused. |
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"An event to add a false player name on the default leaderboard"
already scriptable
"Reset Event"
humanoid.Died:connect()
"Disabling Menu Option"
yes let us disable the options menu
r+://306838653 |
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"JoinING event"
already exists
"Joining cancelled"
already exists as the player leaving event
r+://306838653 |
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+Ink
Thats from using a custom leaderboard. You cant make it so a scripted event happens when a player name is added to the leaderboard with all the leaderstats n'stuff
Humanoid.Died:connect() doesnt tell if the player SPECIFICALLY died from reset
I'm talking about the default menu where you customize your settings.
Joining and JoinEnded events are not what you think.
MY joining and joinended events happen when the roblox launcher is getting the game ready. You know, where it says "ROBLOX Launcher is up to date" |
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he's obviously trolling
#code R+ | local RAP = "R$503,196"; local robux = "R$19,945" |
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erm, you can do all of these
nothin' like a good argument |
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MENG0SJoin Date: 2011-08-19 Post Count: 1465 |
Support |
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"Thats from using a custom leaderboard"
no it isn't
1) get hands on leaderboard code
2)make new player
3)disable built-in leaderboard
"Humanoid.Died:connect() doesnt tell if the player SPECIFICALLY died from reset"
what would be the exact point of this anyway
"I'm talking about the default menu where you customize your settings."
e x a c t l y
"Joining and JoinEnded events are not what you think."
they're litterally exactly the same as 2 other existing functions with the exception of joinended being uselessly more strict on it's coding
r+://416408889 |
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+Ink
I don't want to get in an argument, so i'm not replying to you anymore.
1) get hands on leaderboard code
2)make new player
---> 3)disable built-in leaderboard <----
The event makes you able to add a false player TO THE BUILT IN LEADERBOARD
"what would be the point of this anyway?"
If you want to kick someone if they reset, or for a puzzle game, this could be useful
"e x a c t l y"
What do you mean 'exactly'?
"they're litterally exactly the same as 2 other existing functions with the exception of joinended being uselessly more strict on it's coding"
Alright, im going to do this event in studio now.
game.Players.Joining:connect(function(plr)
print(plr.Name.." is joining the game!")
end) |
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"The event makes you able to add a false player TO THE BUILT IN LEADERBOARD"
in which there's no point in adding it if it's already possible
""what would be the point of this anyway?"
If you want to kick someone if they reset, or for a puzzle game, this could be useful"
i see dying by a trap and kicking them with .Died more useful than this will ever be
""e x a c t l y"
What do you mean 'exactly'?"
""they're litterally exactly the same as 2 other existing functions with the exception of joinended being uselessly more strict on it's coding"
Alright, im going to do this event in studio now.
game.Players.Joining:connect(function(plr)
print(plr.Name.." is joining the game!")
end)"
they have the same exact function with the exception i've already mentioned
unless you have anything to say that will have a point don't say it
r+://416408889 |
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@inkling
theres no way to add fake players to the built in leaderboard with normal localscripts
the gui for it is in the coregui
the coregui has this property enabled: http://wiki.roblox.com/index.php?title=API:Class/Instance/RobloxLocked
"1) get hands on leaderboard code
2)make new player
3)disable built-in leaderboard"
its not that simple
the leaderboard script is a corescript so it has access to more things than a localscript
if you tried to use a localscript to run the leaderboard script then it wouldnt work because it would try to access things it has no access to
you would have to rescript most of it
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ink is right
most of this stuff is already scriptable
i've even done half of it myself |
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"Disabling Menu Option: SetCore idea, disables the menu or atleast the reset button. Very useful for games that want you to stay alive."
you cant disable the menu but you can stop people from resetting by changing the name of their humanoid to something else
"Report Event: With the parameters of who got reported and how, this could be useful for if someone wants to make a marking system for their report. Or, a display for it."
seems really abuseable since most of the time people shouldnt know if you reported someone
take a display like you said for example
it could lead to harassment for the person who was reporting
"JoinING event: When a player is JOINING the game, this function fires. This is useful if you want to make it so that when a friend joins, the other friend gets a message saying hes joining (in the game ofcourse)."
if mean for joining the same server then http://wiki.roblox.com/index.php?title=API:Class/Players/PlayerAdded
otherwise support because it could be useful
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