tobminerJoin Date: 2012-07-02 Post Count: 290 |
Hello,
Yes, the title is pretty much correct. Terrain is an amazing feature ROBLOX has, and I WISH I could use it. However, it is a locked feature, and you can't do ANYTHING with it. Here are some things you CAN'T do with Terrain:
-You cannot use it in scripts.
-You cannot change any properties.
-You cannot add a feature in scripting.(Eg. +100 Land, etc.").
Here is what you CAN do with Terrain:
-You can put things on top of it.
-You can script with items on top of it(The script can't have anything to do with the terrain though).
-You can edit the terrain with tools.
Well, basically what I am getting at is we need it to be unlocked and have more properties so we can use it in scripting. If you can't script with it, what's the point? Sure, it's a baseplate pretty much, but everyone modifies their baseplate, and you can't with terrain. We need it so you can move it, resize it, recolor it, and more with scripting and with basic properties. However, as much as they add new terrain and other cool effects, we can't use them to the full extent due to the terrain being LOCKED and the lack of properties for terrain.
Anyways, these are my thoughts, agree or disagree, but I would love to have a game that has a ton to do with terrain, and not just stick models on top of the terrain, and say "good enough".
Main points:
-I/Others want to script with terrain
-We need more properties
-Terrain needs to be UNLOCKED.
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Support.
Mostly because I have either wanted to make terrain thinner and smaller or make it really large.
It's too time-consuming to do it using the tools
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
I understand, and you can't even make it smaller or bigger with scripting or properties. Pretty much useless.
Hopefully this gets out to ROBLOX.
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
Does anyone else have any thoughts? I'd love to hear some more!
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
Thoughts? :)
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
I honestly thought more people would have an opinion about this. Hmm.
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
Regardless, Terrain is locked. It needs more features, and you can't even utilise it in scripts.
Unless they recently changed this, they need to add this.
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Well explain more of what you mean by utilize it? |
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"utilize" meaning used
seeing as you can utilize dynamic lighting to your advantage so that you can make a cavern look beautiful or creepy
+3k post rip main |
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
They have these gorgeous landscapes you can make, but you can't use it in scripting or use their properties because the Terrain is Locked for unknown reasons(Maybe some data from ROBLOX itself is hidden there, but then again, why even put it in a public studio?).
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"properties"
if you're a dev you should know this
scale of an object
position
etc.
+3k i want ur tree fiddy |
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"They have these gorgeous landscapes you can make, but you can't use it in scripting or use their properties because the Terrain is Locked"
>which properties |
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
All properties as far as I know. It's locked so naturally it doesn't work, but you can't unlock it, so you can't use ANY OF THE PROPERTIES IN PROPERTIES.
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explain which properties you need.
All the Appearance ones except for Water ones are useless, because its terrain.... and those are just there because its an extension of BasePart.
ClassName, this is the C-side class name.
IsSmooth, Its smooth terrain, the old terrain is gone, so its useless.
Name, no point. All terrain data needs to be terrain. and workspace.Terrain is easy.
Parent, Terrain needs to be visible all the time, no point.
Position, Extension of basePart, useless. Plus, cells have position.
Rotation, Extension of basePart, useless.
RotVelocity, Extension of basePart, useless.
SpecificGravity, no idea, new property recently added.
Velocity, Extension of basePart, useless.
Anchored, Extension of basePart, useless. Would be to laggy to calculate physics for terrain moving as well.
ResizeableFaces, Extension of basePart, useless.
ResizeIncrement, Extension of basePart, useless.
CustomPhysicalProperties, Extension of basePart, useless.
Size, Extension of basePart, mostly useless.
All surface inputs and surface = Extension of basePart, useless. |
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tobminerJoin Date: 2012-07-02 Post Count: 290 |
It doesn't matter which properties because, it's ALL locked, you can't access it anywhere.
There isn't "TerrainColor", it's all just under one name. "Terrain".
So you can't have terrain in a script even if you can change a few properties out of all of them, because the rest of them can't be changed and are locked.
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I don't think you understand how terrain works, its not individual parts, the terrain object you can access is mainly just an API to interact with the terrain cells.
Terrain is an extension of the class BasePart, hence why it has so many properties that can't be used, but really, terrain is stored as cells |
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