Currently decals do not function very well, they are a bit finicky, you cant control how the texture is applied, and you as a developer can only use them as pictures.
Other game engines have things called overlays, were a picture like a decal is placed OVER a brush face, and can be edited like a standalone brick.
So heres my idea, do that.
- Allow decals to be multi-brick, have a new set of tools to edit and toggle decals
- Decal Priority, 1-10 or higher. The higher the priority, the higher the decal is placed. So a decal of 1 will be BELOW a decal with priority 2.
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