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Wittiest
#189998350Sunday, May 29, 2016 6:01 PM GMT

I have a series of spheres and bridges connecting them. I want to run through all of them in a loop and make a table for each bridge, showing which two objects it is touching. Is there a simple way to do this, or should I measure size and other fancy stuff?
Wittiest
#189998740Sunday, May 29, 2016 6:04 PM GMT

daireb
#189998770Sunday, May 29, 2016 6:05 PM GMT

Easiest way is probably ray cast your way along the bridge, although if I was making the game I would have defined the bridges by which two they are supposed to connect
daireb
#189998881Sunday, May 29, 2016 6:06 PM GMT

GetTouchingParts sounds much easier. Forget I posted lol
CeaselessQuokka
#189999020Sunday, May 29, 2016 6:07 PM GMT

What, that exists?! Well then... I'm happy. Matthew is my little PF snake.
daireb
#189999067Sunday, May 29, 2016 6:07 PM GMT

That's what I thought XD

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