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enjoyablegamer321
#190900793Friday, June 10, 2016 10:47 PM GMT

TCD's current Northern Gates V6.2 currently allows 18 raiders and 10 defenders. There are 4 points, A, B, C, and D. The raid time limit is 1200, but can be increased, which will be explained later. Each point will consist of a one second for loop, which will check for characters on the point. In total it has 3,000 points to take the point, but each hostile on the point will make the point go down by 1 point per second. TCD in the otherhand will make the point go up by 2 per second. So, for example with 10 raiders on the point it will take 300 seconds. Also when you have finished capping the point you will gain an extra 100 seconds in total. That should cover everything I need to explain about NG. Go ahead and ask any questions you have about the base and I'll be sure to reply. If you have any balance suggestions you can feel free to reply your suggestion. Glory to Edeltia! rad
Cuilan
#190900880Friday, June 10, 2016 10:48 PM GMT

yeah this im too lazy to type
woohoo236
#190900909Friday, June 10, 2016 10:48 PM GMT

G L O R Y T O E D E L T I A !
enjoyablegamer321
#190961864Saturday, June 11, 2016 7:19 PM GMT

bump rad
enjoyablegamer321
#190961977Saturday, June 11, 2016 7:21 PM GMT

bump for FOA rad
Soloking1
#190962004Saturday, June 11, 2016 7:21 PM GMT

even if we had D and lost none we still would have had no time to win..
Frosteus
#190962087Saturday, June 11, 2016 7:22 PM GMT

even if we had D and lost none we still would have had no time to win.. You had 8 people on A, A only takes 4 give or take people OFF THE POINT to secure warehouse mountain access 8 / 18 is just...woah... I tried telling you guys, Also we cleared B multiple times
Treeecow
#190962106Saturday, June 11, 2016 7:22 PM GMT

feel free to erase the part that says you will gain 100 seconds if you capture a point
enjoyablegamer321
#190962108Saturday, June 11, 2016 7:22 PM GMT

correct... because you didn't have enough people on the previous points also the +100 per capped point is glitched so that's part of it rad
Frosteus
#190962152Saturday, June 11, 2016 7:23 PM GMT

@Treee We apologize for that! Sorry FOA had to be the ones to find out the hard way :]
zepenguin4
#190962161Saturday, June 11, 2016 7:23 PM GMT

we would had to have 12 raiders on each point without fail in order to win, i think thats a bit unfair
Frosteus
#190962240Saturday, June 11, 2016 7:24 PM GMT

@Zep When you capped A I counted 4-5 ppl on B already because they were going for kills in our spawn, TCD's fort isn't like that, you want to keep TCD at bay while having as many on the point as possible!
enjoyablegamer321
#190962400Saturday, June 11, 2016 7:26 PM GMT

You would have to have 8 on point at all times, IF the +100 per cap worked. We're adding 200 seconds in total to the raid time and fixing the +100 per cap. rad
enjoyablegamer321
#190962889Saturday, June 11, 2016 7:34 PM GMT

+100 per cap should work now. rad

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