doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
Is there a way to make cars work any more? I want to make superfast cars, but when the ones I have exceed 200 MPH, they start to sink into the ground and slow down until back under 200 MPH. Is there a way to make that not happen?
--Mushroom Dance, Mushroom Dance. Whatever could it mean. |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
bump
--Mushroom Dance, Mushroom Dance. Whatever could it mean. |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
bump
--Mushroom Dance, Mushroom Dance. Whatever could it mean. |
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VexchanJoin Date: 2012-07-15 Post Count: 3723 |
bump
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
Are they scripted or do they use VehicleSeats?
What if you mess with the properties of the Parts like Density etc?
Are your wheels Spheres or Cylinders? When they updated Cylinders to act like cylinders rather than spheres it messed with most of my cars as well. |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
My cars are using VehicleSeats, not scripted.
The wheels are cylinders.
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
And no the density is the default setting.
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
Ah. I now use Spheres as wheels with CylinderMeshes in them. Maybe give that a try. |
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
Sorry, not the SphereMesh, but the Ball shape. |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
okay. Ill try that.
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
Oh my god, thank you so much!
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
No worries, you're welcome.
I just pass on what I know. |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
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doot_d0otJoin Date: 2012-10-26 Post Count: 1709 |
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