iChairmanJoin Date: 2012-06-05 Post Count: 4773 |
^
wow ur so right |
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iChairmanJoin Date: 2012-06-05 Post Count: 4773 |
aw dangit it made me go to page 3 |
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As highlighted by some people who commented here, it is possible for NBC users to earn Robux.
Some of these include:
• Making a place with gamepasses for sale
• Getting group payouts
• Having people purchase gear from your place
• Adding advertisements to your game
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already # ##### games (gamepasses, developer products) and buyinh it |
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nairbJoin Date: 2007-12-14 Post Count: 12396 |
90% fee.
So no, it's not possible or viable to be an NBC Developer, which nullifies three of the methods.
And good luck getting a Group Owner to give you ROBUX.
The god-emperor willed for this horrible reality, I want it gone. ROBLOX needs to revoke its own title of god-emperor, and undo the policies it wrought upon our world. (Price Floor, BC Options Removal, Etc.)
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And no. Roblox is not greedy. They are helping an economy. By simply giving people jobs. And jobs give you money. (That is if you actually do your job)
Let's honk the forum! |
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Let me be honest here, if some of you don't have the money for BC, then how do you have the money for a device that can connect to the internet and access ROBLOX?
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make a game and make it popular
Chipotle is our lord and savior. |
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ruin3DsJoin Date: 2013-10-20 Post Count: 1237 |
@sonickyle
Um that isn't what R$ fission is conceptually or all of what Kudos' specific R$ fission system was suggesting so you're basically strawmanning.
R$ fission as a concept isn't creating 100s of different currencies, it's splitting one currency into different kinds the same currency. These "fissions" would act as items (Kudos said they'd be sprites that have their own inventory and catalogs--the hover-click one you mentioned) that would be traded. That's why it's called R$ "FISSION" and not R$ "CLONES"--they're created from R$, they're used like R$, they're R$ in disguise. I agree that 100s of DIFFERENT currencies would be pointless, but since that's not what R$ fission is that argument doesn't apply.
Secondly, the point of Kudos' R$ fission was to be player-created and work alongside a player-created catalog where developers or developer teams would create their own hats and earning systems and fission R$ into these sprited items to serve as their developer currency, yet you don't actually mention this at all, which is crucial. You only cherry-pick the parts you have an argument against. The "point" of Kudos' R$ fission was to make a rise of developer-created economies for players to participate in that would cause a positive feedback loop of competition which would cause tons of developer-created items, quests, and other content to be created as well as keep a very dynamic flow of R$ and traffic as well as encourage R$ purchases. If you want an in-depth explanation it's already been done and I can post examples here or PM you them (so as to not hijack this thread any further) to read at your leisure.
My point is your argument is very slanted and straw mannish (Did you seriously call it to Group Stores?), and if you want to make another effort to understand it I can explain further. I wouldn't call it one of the best suggestions of 2016 is if it was just "HURR DURR ADD MORE TIXES LOL" |
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Whoa hello.
ruin3Ds is right. R$ fission all the way.
It was a struggle for me to understand the idea as well (I blame Kudos' bad presentation but to be fair it wasn't a final draft I believe; he just hasn't made a new thread or won't), but once I understood the point of it yes I agree that R$ fission is a damn good idea, possibly even one of the greats. Why? Because it understands that the ROBLOX economy doesn't need freebies like most people believe and regurgitate, but a push. It needs to reinvent its consumer culture and play cycle in a meaningful way and R$ fission does that.
From what I gathered from the thread back when I read it, R$ fission is supposed to be one giant snowball effect; all it needs is one great developer economy or developer team economy of hats, places and markets behind one alluring developer currency (or R$ fission) to get the ball rolling. Because that's what it is, it's a currency made to be used to trade a developer's creations. That's the thing people who like the idea understand that most people who don't like the idea do not. Of course a currency without an economy of its own behind it is pointless.
Here's the concept of the R$ fission system: a developer uses the R$ fission system (developer-created catalog, developer created markets, etc) to create their own catalog of hats, packages, etc and is the very first developer to do so. They also have their own developer library of places, groups, etc. So they decide to unite their creations under their own developer market, facilitated by a R$ fission, or a sprite item (from what I gathered their sprites don't have to be a bux, they could be anything) generated from existing R$ used as a way to buy and trade that developer's items or whatever items the developer has access to that they decide that R$ fission can buy it with.
Because of this tons of free players are playing that developer's places, joining his groups, just so they can get their hands on the developer's R$ fission and use it to buy his creations, and tons of premium players feel encouraged enough to spend real money to buy R$ to spend in the developer's catalog without the extra steps. The lone developer has all the demand, therefore all the success, traffic, and R$ because the developer economy is a much more lucrative unit than just the traditional developer game, and he puts R$ he earned back into his R$ fission so his economy can continue.
Because of this other developers decide to try and start their own developer economies to get a piece of that success and soon all developer's are converted to this structure of developing because it's the only way to compete. Developers form teams and unite all their creations under one R$ fission, developers and developer groups compete with each other to have the best R$ fission economy. And this competition spawns tons of developer-created items, places and markets that keep player traffic and R$ constantly moving between developer hands and players are now part of a giant consumer culture, all of this more R$ purchases which in turn helps ROBLOX earn more and more money.
That is basically how Kudos' R$ fission is supposed to work. It's supposed to create a richer consumer culture, and redefine what it means to be a developer in ROBLOX in a way that creates a snowball effect of content and profit for ROBLOX as a whole. And not just the administration, for EVERYONE. Fixing the freemium economy is just a byproduct. I can easily imagine a system like this changing how games are made and how games are played for the better. And I don't know how ANYONE who understands this can call R$ fission a bad idea. |
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@ruin3Ds
Y'know I always understood that and yeah it's a good idea (imadog did a good job of explaining why) but you'd have to go through pretty much the entire thread to understand that (specifically the explanations on pages 3, 10 and the graph that I forgot which page it's on). I get that it's a draft (and where is the polished thread Kudos said he was making?), but the poor presentation is exactly the reason why the idea's gotten so much push back. I get that it's not, but just labeling it as "tix clones" is much easier.
You can't really blame sonic for strawmanning because most of what you mentioned is not in the OP. The suggestion needs a new thread.
As for this actual thread yeah that'd be nice, but giving out freebies erodes ROBLOX's economy and actually suggesting a way for NBCers to earn R$ without generating it from nothing and with some kind of positive byproduct would be a lot more productive than just complaining about it. |
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nairbJoin Date: 2007-12-14 Post Count: 12396 |
The other problem is that if you actually do suggest something to fix the economy as noobillneverbe mentioned, you will still get flamed for it.
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@nairb
You don't really get flamed as much anymore. You just don't get taken seriously.
Also I'm pretty sure a new R$ fission thread is coming so at least we can look forward to that. |
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"Also I'm pretty sure a new R$ fission thread is coming so at least we can look forward to that."
Who stated that?
Gotta Go Gaming! |
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^
The OP on the original thread a while back. |
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JaschaJoin Date: 2009-06-19 Post Count: 1447 |
He said that a long time ago. Even if it's coming there's no reason to think it would be coming soon. |
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JaschaJoin Date: 2009-06-19 Post Count: 1447 |
Don't get me wrong though I'd LOVE to see an improved draft of it. |
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There is a way. It's called a Roblox gift card. Also seriously it's less than a dollar for Robux stop complaining. |
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Well said, Molly.
Check the ticket blog. Even if you sell game passes, nbc's only earn MORE than half of the price. -_- And so what if SOME games include in game clothes? Like me, I like customizing my avatar on my profile, not in game.
So, support. |
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Lol, just buy a Roblox Card and buy Robux and not BC? |
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IiIithsJoin Date: 2014-11-12 Post Count: 49 |
"Inflation
Bots"
"inflation"
i've seen this argument so many times but i never seen someone back it up
"Bots"
yeah let's make 100 accounts and visit a game for 1 ticket/new currency per account.
those argument especially the bot one is flawed to hell.
"We will observe the structure of Uranus" |
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IiIithsJoin Date: 2014-11-12 Post Count: 49 |
"Making a place with gamepasses for sale" 90% fee. #### # ## with the fee) "Getting group payouts" sir no group owner will give you robux lol "Having people purchase gear from your place" no one ever buys gears honestly "adding advertisements to your game" What is the point of doing this? "We will observe the structure of Uranus" |
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Nearly a year later, and we've only gotten one or two shirts a couple months ago after they promised we'd get the ability to earn stuff... |
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