of     1   

national_security
#192209500Monday, June 27, 2016 9:52 PM GMT

I've been thinking about this for a while, and I've decided to post the complete idea for this. It wouldn't cause Roblox to earn any less money, except at most to a very small degree, but the benefit it would have on players would be huge, and unlike tix, wouldn't be easily abused. The idea is Roblox Credit. This would not be a new currency like tix. Instead, it would be like real money, except in robux. There would be several parts of this update to make it work. NBC Tax Right now, the tax for NBC'ers to sell things is at 90%. The first part of this suggestion is to bring that down to 70%. That's still a lot of robux lost, but 90% is rather absurd. NBC Shirts and Pants The second part of this suggestion is to allow NBCers to create and sell shirts and pants. I know this is on the WNTS, but part of the reason why NBCers are unable to get money is because they have nothing good to sell. It's incredibly hard for an NBCer to make a successful game without robux, and people hardly ever by t-shirts, even more so now that they have been replaced by gamepasses for giving VIP in a game. Improved account security If a hacker got into an account with a lot of Roblox Credit, it would essentially be like stealing money from someone. That's why there needs to be better account security. For instance, if someone logs into an account from an unknown locations, or haven't logged in from a certain location for a long time, then they'd need to check their emaiI for a link to enable them to use that account from that location. If someone's account get breached anyways, then if the support team doesn't already have this, they'd be able to rollback an account to before the breach, and permanently blacklist the IP that the hacker used. If an unverified account remains unused for 5 years (or 8+ years for a verified account), then, while the account wouldn't be deleted, its username would. This means that the username could be used for another user, and unless you have the link, you wouldn't be able to access that account's profile anymore. If the original owner requests account access back, then they could choose a new username, and would still be recognized for originally possessing the old one. Terminate users less often Instead of terminating users who get banned frequently, terminations should in most cases be replaced with extended bans, which could be up to a year in length, depending on the offense. However, some extreme cases would still result in a termination, such as account phishing, highly inappropriate games, or users who have happened to become well known for doing bad things in Roblox. It's not really fair to terminate someone who has a lot of Roblox Credit unless they get a refund, so the Roblox Credit can be used for the other accounts tied to their emaiI. If a user tends to break rules a lot on the forums, then instead of their account getting deleted, they would be banned from the forums and not have to lose complete access to their account. Troll accounts would be an exception. Functionality of Roblox Credit (RC) RC would work basically like real-world money, except in roblox. Unlike with DevEx, you wouldn't be able to cash it out for real world money again, but there would be some ways to earn it without paying, which I'll get into later. Anyways, instead of buying builders club or robux, you'd be purchasing Roblox Credit. If you were to purchase $10 of RC, it would allow you to buy one month of BC or a decent amount of Robux. RC would also not be tied to your account, but your emaiI. This means that all the accounts that use your emaiI would have a shared amount of RC. After one day in Roblox, a user would receive one cent of RC for every hour they actively played without idling. This over time could accumulate to allow them to by BC or whatever else. If an account of yours gets disconnected for idling, then any RC you would have earned from playing in that session would get reset. Preventing abuse of RC To prevent people from abusing RC, it would not be possible to transfer it across emaiIs. Botting would be useless since you couldn't transfer RC across emaiIs, and you'd need to be actively playing anyway to get it. Users who are caught botting anyway would have every account used to bot terminated, they'd lose the ability to create more accounts, and the amount of RC that they had would be reset to nothing. If you transfer an account to another emaiI, then none of the RC would get transferred with it. Earning RC without paying Like I said, you would receive 1 cent worth of RC for every hour you are actively playing for. However, there would be other ways too. In addition to selling things for robux, people could also sell things for RC aswell. The tax however would still apply. RC would also have another function similar to how player points used to work. For every 100 robux that is spent on a game, 1 cent of RC would also be injected into it for players to earn. This could allow players to earn more RC just by playing. The owner of that place, or any accounts tied to the same emaiI as the owner, would be unable to claim the ingame RC. Another use for emaiIs While this isn't directly related to the actual suggestion, it's still worth bringing up while on the topic of using emaiIs to keep accounts closer together. Some of us happen to have old accounts that either got terminated, lost or we just prefer to not use. With this in mind, all of the accounts on an emaiI would have their join date set back to the oldest account tied to that emaiI, veteran badges included. Conclusion Since you'd only get very small amounts of RC at a time, this would give users who can't pay a chance to be more successful, but it would also hopefully not discourage anyone from spending real money on the game, so with that it mind, it would benefit the players and wouldn't harm Roblox. While something like this would take a long time to implement, I think in the end it would definitely be worth the time. It may even end up helping Roblox get more money, since people tend to be more willing to buy stuff for a game that is more welcoming to users who can't or don't want to pay.
goco2
#192209761Monday, June 27, 2016 9:56 PM GMT

Tl;Dr: Here's a bunch of easily abusable things except for maybe two of them that give NBC more rights which are in WnTS because I'm complaining about not paying.
national_security
#192209968Monday, June 27, 2016 9:58 PM GMT

@go I actually buy BC rather frequently.
xmenoZ
#192210093Monday, June 27, 2016 10:00 PM GMT

You can only dream of this idea boy.
national_security
#192210180Monday, June 27, 2016 10:01 PM GMT

@go Also, if you were able to read this thread and reply that fast, then it's quite obvious that you probably didn't even skim the thread and just left a quick meaningless reply to up your post count.
DOLPHINZ64
#192213983Monday, June 27, 2016 10:47 PM GMT

I SUPPORT.
LightFantom
#192214420Monday, June 27, 2016 10:53 PM GMT

if it was so easy to punish botters dont you think they would have already made it with tix? Assassins's lenny brotherhood-- ( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°) ͜ʖ ͡°) ͡°) --R$2,282
national_security
#192215094Monday, June 27, 2016 11:02 PM GMT

@light Yeah, I probably shouldn't have included that part because with what I have suggested prior to that, should be enough to keep botters away. To bot that would require a very complex bot, might not even be possible at all.
Internecivus
#192215257Monday, June 27, 2016 11:05 PM GMT

Permanently blacklisting IPs is a terrible idea. People's IPs change and someone innocent can get the hacker's IP. So is deleting account usernames. First come first serve. You are not entitled to a unique username, and until ROBLOX usernames become so overpopulated that even stuff like "f89ds89gds8f" is taken people should be allowed to keep their names. Finally, stop asking ROBLOX to force me to go back through my email every time my IP changes. I do not want to do this. I have never had my account compromised. It doesn't happen to anyone who isn't a complete moron.
national_security
#192220750Tuesday, June 28, 2016 12:14 AM GMT

@int AFAIK, steam and many other websites use the same system
IronForumer
#192221066Tuesday, June 28, 2016 12:19 AM GMT

A lot of this could easily be solved by paying $6 a month and getting BC. Banning someone for a year is much more absurd than just merely terminating them for repeat/serious offenses. And using an IP ban to lock out people from trying to log into an account wouldn't be nearly effective enough as proxies and dynamic IP addresses exist. back from 3 day ban, oh boy
national_security
#192223289Tuesday, June 28, 2016 12:47 AM GMT

"just merely terminating them" I'd gladly wait a year instead to get an account back that I care about
Rocket_Angel
#192224899Tuesday, June 28, 2016 1:05 AM GMT

One of the best suggestons I've seen since place-in-the-gear. Flame war? Pouring water on it now
AlarioDerpp
#192227119Tuesday, June 28, 2016 1:34 AM GMT

I Support. This is the BEST Idea ive seen , But the Problem Comes with the fact of how LONG it would take roblox to make the Anti Botting system; If they mess up pepole can get Innocently Banned or Punished for no Reason because the system "Messed up." Other than that, I have my support in the Idea for RC, Because even as a BCer myself im Struggling to get Money and Buy things on Roblox since Tix was removed.(aka , I Normally used tix as a Backup Currency , like when there was something cheap id use tix). The Idea of Getting RC Per Hour would be Op however , as I normally play Roblox for like 14 Hours a Day, so i would get 14 RC Daily... If you think about it , Pepole would earn Robux Fast. Id go with 5 or 4 Robux a Day, so Like 2-4 Hours = 1 RC. Then there's the thing about Sessions..staying on a game for 1 Hour is quite difficult for me as i Tend to hop from game to game.roblox would get boring as every game i played had to be a 1 hour session. ________ A little Request is a Rarer Currency than Robux ,aka This Currency would be 150R$= 1 Rare Currency.
spydig
#192227343Tuesday, June 28, 2016 1:37 AM GMT

The only issue is that it must be a gradual, complex system in which we're bound to lose accounts... improved security will never happen. Winning since 1776.
MikkelDude
#192278109Tuesday, June 28, 2016 6:57 PM GMT

I came to the same conclusion every time I thought through the idea of RobloxCredits. If I totally misunderstood the concept here please correct me: The actual currency of RobloxCredits is pointless, though some of the ideas you presented with it can easily be applied to robux. Since RobloxCredits would just be a second currency tied to robux, it'd be much simpler and sensible to use some of your ideas on robux instead of a second currency. Maybe now I understand why tix was removed because it was "complicating," lol. "RC would work basically like real-world money, except in roblox." Credits do exist, just not to the extent that you're suggesting. A credit balance is shown on the Upgrade page containing the real money value of what you've loaded onto your account using a ROBLOX game card rather than making a direct purchase of robux or BC online. Credits from game cards are nonrefundable. "Unlike with DevEx, you wouldn't be able to cash it out for real world money again..." If you bought RC to buy robux then you can indirectly "cash out" RC with DevEx anyway. Actual purchases of robux are nonrefundable too, of course. (DevEx isn't a refund because it's a payment, not a repayment. You would get much less money cashing out with DevEx than you would with a refund if you had even bought all of the robux that you wish to cash out.) "...instead of buying builders club or robux, you'd be purchasing Roblox Credit. If you were to purchase $10 of RC, it would allow you to buy one month of BC or a decent amount of Robux." It seems like you can only buy robux or BC with RobloxCredits, which makes no sense because that's basically buying credits so that you can buy robux or BC rather than just buying them online or with a game card. Game cards have a good reason to be indirect because they allow people to buy robux or BC without having to make an online purchase. RobloxCredits is just an extra layer of currency that's unneeded because you can already buy robux and BC online or with a game card. Instead, just apply some of your suggestions to robux rather than RC (e.g. earning robux by actively playing, sharing robux on one email, etc). Certain ideas like selling items for RC would be pointless because we already sell items for robux. Because you suggested that RC can be earned and used to buy BC, a simpler suggestion would be to make BC purchasable with robux knowing that robux can be earned rather than bought all of the time. Again, please tell me if I have misinterpreted your suggestion or if I'm plain wrong about all I've said. I want to make sure that I'm clear on this so that I know whether I will respond to this suggestion as if it was applied only to robux or not.

    of     1