LordIntense
#192702126Sunday, July 03, 2016 4:35 PM GMT

you spend way too much time doing this
steamsport
#192702217Sunday, July 03, 2016 4:36 PM GMT

Actually this could take maybe an hour or 2 max of work. ~Old man Steam~
LordIntense
#192702254Sunday, July 03, 2016 4:37 PM GMT

my point still stands
5ancu
#192702268Sunday, July 03, 2016 4:37 PM GMT

Good luck updating this list with place visits every week lol.
steamsport
#192702355Sunday, July 03, 2016 4:39 PM GMT

That's the length of putting time into a raid or training intense. So unless you have never raided or never gone to a training you must not have put time into anything, I mean I saw how raa was ran while you were in charge. ~Old man Steam~
LordIntense
#192702416Sunday, July 03, 2016 4:40 PM GMT

lol okay
NoAlias
#192702807Sunday, July 03, 2016 4:46 PM GMT

i spent less than 30 mins on this cause im so smort you spend way more time doing non productive things on roblox as steam pointed out so who cares. this can actually serve a very positive role, which is providing people with a tool to refer to when they're conduct ratings for groups. sancu, in case you missed the point of everything, this list explains the algorithm ... i dont need to rate any single group for the algorithm to remain the same
NoAlias
#192703449Sunday, July 03, 2016 4:55 PM GMT

although i or someone else should make a top 10 list
5ancu
#192703883Sunday, July 03, 2016 5:01 PM GMT

"sancu, in case you missed the point of everything, this list explains the algorithm ... i dont need to rate any single group for the algorithm to remain the same" yeah and i'm stating that you'd need to use weekly or monthly place visits to keep the list up-to-date lol so you'll have to refine it every now and then besides, you have to judge their war conduct/negotiation conduct yourself, that's a qualitative output as opposed to place visits, which is a quantitative output
NoAlias
#192704011Sunday, July 03, 2016 5:03 PM GMT

how is checking place traffic remotely a problem? 'besides, you have to judge their war conduct/negotiation conduct yourself, that's a qualitative output as opposed to place visits, which is a quantitative output' you mean... the algorithm isn't 100% accurate to the tee? O_O holy ur a genius
kroxon
#192704404Sunday, July 03, 2016 5:10 PM GMT

Do TCD
5ancu
#192704415Sunday, July 03, 2016 5:10 PM GMT

i'm not saying checking place traffic is a problem ffs i'm just saying you'll have to make adjust your results every week or month because place visits fluctuate u dumb?
5ancu
#192704466Sunday, July 03, 2016 5:11 PM GMT

have to adjust* i suck at english and i apologize in advance for any future grammatical stupidities
NoAlias
#192704525Sunday, July 03, 2016 5:12 PM GMT

what a useless comment are you suggesting that group activity changes over time? wow o boy i never knew thanks sancu
5ancu
#192704623Sunday, July 03, 2016 5:13 PM GMT

yep confirmed ur an idiot
NoAlias
#192704827Sunday, July 03, 2016 5:16 PM GMT

any proper list of any kind, be it roblox or a credit rating agency in the real world, requires periodic variable updating so what in the world did you try achieving with that comment?
Nederlandz
#192704879Sunday, July 03, 2016 5:17 PM GMT

I think war performance/conduct should be weighted more, especially when that war conduct has a significant impact/influence on the clan world. I'm not one to determine clans solely on war performance, but I think when clans such as VAK and RAT progress the clan attitude of "doing anything to win" to a significant point where it does affect the clans around them then they should be a lot more penalized for such behavior.
5ancu
#192704910Sunday, July 03, 2016 5:18 PM GMT

i'm just saying you're likely not gonna pull through with it that's all
NoAlias
#192705089Sunday, July 03, 2016 5:21 PM GMT

what are you talking about sancu. again, this is just an algorithm / method users can reference when ranking groups to give some sort of legitimacy to their lists. because, unlike any other list out there, this one has a logical foundation and a lot of objective variables that can be used. neder, fair comment. the reason i weighted war performance and conduct less than the other criteria is because i dont see it historically significant to the performance of the individual clan. wij for example had very few wars and yet was considered (for good reasons) to be the best clan in 2013. if this were a big-picture scale that considered the impact a clan's actions have on the community, like a level of clan contribution algorithm, i would have weighted war conducts substantially harder.
steamsport
#192705142Sunday, July 03, 2016 5:22 PM GMT

So hang on, let's stop the sarcasm and talk calmly Its pretty obvious the list would be updated monthly, or even every 2 or so months. To allow time for wars to progress. ~Old man Steam~
5ancu
#192705182Sunday, July 03, 2016 5:22 PM GMT

oh so you're not actually making a list well then you've just wasted your time on this thread el oh el
NoAlias
#192705237Sunday, July 03, 2016 5:23 PM GMT

this isn't a list though it's just a methodical clan performance algorithm
NoAlias
#192705292Sunday, July 03, 2016 5:24 PM GMT

what sancu?
WannaBet
#192706012Sunday, July 03, 2016 5:35 PM GMT

sancu too stupid -__-
Nederlandz
#192706600Sunday, July 03, 2016 5:46 PM GMT

while wij's war prowess was a smaller factor than some of its other components, historically speaking, war was simply not at the top of the list for most clans, while is very different for today's clans i think this would be good for clans of the past, but since war is so heavily emphasized nowadays (which it shouldnt be), i think it should have a greater impact of a clan's rankings i'm not saying war performance itself should have a greater impact (whether you win or lose shouldnt matter, but activity, fun, etc. should be what wars are about), whether your clan holds ideals/value that are opposite of the clan attitude of "doing anything to win" that has gripped clans so harshly so not so much the war performance, but the conduct and values the clan holds, which its same values should show up in other factors. for example, if a clan wants to portray itself as a welcoming and accepting community of all members, then they should not limit defenses/activities to elites but allow everyone to participate (including when they are both in and out of war). any clan that fights honorably should be rewarded bonus points for going against this social "norm" within clans, and those that continue to progress it the most should be penalized