Does anyone know if there's a way to Have a set of Parts get rendered behind everything else?
Like what happens when you clear the depth buffer in opengl.
I'm trying to get it to work with the RunService functions and events but no luck.
In case you're wondering what it's for, it's to get super big scales/distances to render properly, by using some scaling tricks. e.g. render planets, asteroids, massive space stations with the problem of clipping absolutely removed. |