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dearjournal
#192918441Wednesday, July 06, 2016 3:15 AM GMT

Does anyone know if there's a way to Have a set of Parts get rendered behind everything else? Like what happens when you clear the depth buffer in opengl. I'm trying to get it to work with the RunService functions and events but no luck. In case you're wondering what it's for, it's to get super big scales/distances to render properly, by using some scaling tricks. e.g. render planets, asteroids, massive space stations with the problem of clipping absolutely removed.
dearjournal
#192919947Wednesday, July 06, 2016 3:34 AM GMT

i guess ill just have to compromise and limit the size of objects in the different rendering "layers" (more like rendering zones/radii) to the radius of their respective layer, so that they don't go out of bounds and a 10m satellite awkwardly clips into a 10,000m asteroid
Cryllus
#192920693Wednesday, July 06, 2016 3:42 AM GMT

Wrong forum. Stop by scripting help.

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