VaktusJoin Date: 2008-07-30 Post Count: 1597 |
Hello everyone! Welcome to the first of what will now be weekly updates on the progress of RoVerse's development.
We heard some people were a bit worried that RoVerse had stopped development because there were no updates, so from now you'll be able to join us in watching RoVerse grow each week!
So far, we've made a great start on the scripting side of the project as the vast majority of development tasks are scripting rather than building.
Opacor is our lead scripter when it comes to the vital framework functions of the game such as saving player data, which runs on a MySQL database using PHP and Apache. He's been hard at work each day getting our galactic map functional, which will serve as the entrance lobby of RoVerse when you first join.
Concept: AdfUAvC
In-Game: 7HIScG3
Our other lead scripter is Alertcoderf, in charge of the space flight and combat gameplay. He has achieved some spectacular work breaking the boundaries of regular ROBLOX planes and is very nearly finished a combat-ready prototype with a wide range of sound effects implemented, be sure to check it out in the next dev update!
When it comes to non-script based progress, Danthein has built a large portion of the game's assets. You might recognise this station from the RoVerse Cinematic Trailer:
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The exterior has been completed and roughly 2/3 of the interior is finished. Right now we're working on the station's Ship Dealer, where you will be able to make use of a massive holographic projection terminal to view and purchase your ships, be it a luxurious transport shuttle or armed-to-the-teeth military strike fighter:
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This and many other station interfaces have been drawn and will be scripted by our newest project developer, Fractality.
We have over 70 types of environment features being constructed by Domeboybeene, which will be used in our map generation scripts to make each of the 220 star systems unique with a vast array of combinations, colours and sizes, from frigid ice shard fields, to gaseous lava clouds.
The star systems that you will find these exotic environments in are massive and full of all sorts of dangers, from ion storms, to explosive radioactive gas pockets, to player-deployed minefields, to rare black holes, even special hidden encounters and that's without mentioning the constant threat of enemy ships hunting you in the void.
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In order to cope with the performance that rendering an entire star system would require, we are implementing regional voxel rendering as well as procedural distance rendering to optimise the game for low-end systems while maximising the immersion of flying through these environments such as an asteroid field.
Early test version: https://www.youtube.com/watch?v=DDp2rRjqTmg
This is just the start of our journey towards making RoVerse a reality for the clan world and there is so much more to be looking forward to. I can't wait to share all of our plans with you, but that will be for a future week's development update.
Thank you all so much for your support, especially those who have offered their talents to the project and those who went out of their way to tell others of RoVerse, you're the people who make this all possible!
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DantheinJoin Date: 2013-06-20 Post Count: 730 |
Good work! |
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j_woJoin Date: 2012-01-15 Post Count: 1206 |
first |
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p3elJoin Date: 2011-06-10 Post Count: 18157 |
Tried to hire a stylist, couldn't style me, cant keep me under control im rowdye
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RoboGojoJoin Date: 2013-02-23 Post Count: 98 |
Thanks! |
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j_woJoin Date: 2012-01-15 Post Count: 1206 |
Destroyed domeboy. |
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caampyJoin Date: 2010-06-15 Post Count: 12980 |
AH!
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FaketusJoin Date: 2016-05-06 Post Count: 14 |
[ Content Deleted ] |
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VichronJoin Date: 2014-08-02 Post Count: 10069 |
k |
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Ya'll gon' be sorry when I start writing memes about you all on the environment assets.
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ryanheroJoin Date: 2009-03-20 Post Count: 221 |
First page |
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VeitMyaniJoin Date: 2009-01-19 Post Count: 360 |
Glory.
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Looks cool, but I won't be around to play it
Hope all goes well and people move from clans to this. Either that or the clan world will eventually go to hell...
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ValstandJoin Date: 2008-11-18 Post Count: 595 |
This is good. Very good. |
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ValstandJoin Date: 2008-11-18 Post Count: 595 |
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crome60Join Date: 2008-11-22 Post Count: 15266 |
Nice! I'm eager to see how this turns out. |
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LagHitsJoin Date: 2013-06-19 Post Count: 4421 |
Yay! |
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