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ethanlaj
#193498516Tuesday, July 12, 2016 11:51 PM GMT

Why??? function whengone() game.Workspace.Ship1:Destroy() end while wait(1) do if game.Workspace.Soldiers:GetChildren()== 0 then whengone() break end end
eRanged
#193503680Wednesday, July 13, 2016 1:04 AM GMT

Soldiers.ChildRemoved:connect(function() if Soldiers:GetChildren() == 0 then Ship1:Destroy() end end)

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