I've been thinking about it, I feel as though Roblox has potential, but has a long way to go regardless.
Right now, the market on roblox is extremely untapped, with a majority of popular Roblox games being on par with shovelware you would find on the app store, and that hurts the credibility and reputation of Roblox as a whole as a platform. People perceive the platform as an unregulated shovelware nexus, and that tends to drive serious developers away.
At the same time, the flexibility and power of the engine itself is not comparable to that of other platforms, but the tradeoff is that Roblox is a lot easier to learn.
I say all of this, but games like Apocalypse Rising exist, and Phantom Forces. Games that stretch the engine and prove that high quality content can be produced that can create meaningful, engaging and fun experiences.
The way I see it, one of two things will happen to the Roblox Platform:
1) high quality content games will be released at a slower rate than other shovel ware games, leading to a majority of successful developers being highly competent, skilled young adults, rather than children.
2) low quality content games will ruin the reputation of Roblox, and other time the platform will become more and more less attractive as the academia of Game Design being introduced in colleges and schools increasing year by year, leading to up and coming game designers being more introduced in more modular platforms that are more flexible, although harder to learn.
What do you guys think? |