of     1   

JohnnyThunder2
#193565890Wednesday, July 13, 2016 7:16 PM GMT

I'm trying to make a place using Terrain that's two separate islands sat on water. I need the whole map to be made of water, like the Roblox default pirate game, so then I can draw the islands on top of that. I'm having trouble creating the water so I wanted to know if there's a simple way to create it, say, if I want "x by y of water with height z" in order to fill the map instead of a baseplate. Is there a way to do this?
JohnnyThunder2
#193567015Wednesday, July 13, 2016 7:32 PM GMT

Never mind, I just put this into the command line: game.Workspace.Terrain:FillBlock(CFrame.new(0, 0, 0), Vector3.new(1000, 20, 1000), Enum.Material.Water) I want to try FillRegion but I'm not sure what the float value represents. Does FloatBlock v FloatRegion make any difference re computation time?
Darkdownload
#193567810Wednesday, July 13, 2016 7:42 PM GMT

or you could just do smooth terrain
JohnnyThunder2
#193570309Wednesday, July 13, 2016 8:16 PM GMT

I'm generating smooth terrain without using the randomiser because I just want water.

    of     1