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Xanth
#194061931Tuesday, July 19, 2016 9:04 PM GMT

like I want an area to be shadowed without having something casting a shadow on it. like, kinda like lighting but doing the opposite.
tardysauce
#194062167Tuesday, July 19, 2016 9:07 PM GMT

try making a pointlight that emits black light
Xanth
#194062558Tuesday, July 19, 2016 9:11 PM GMT

ive tried that. doesnt work
palamede
#194063645Tuesday, July 19, 2016 9:25 PM GMT

Are you wanting the world to be dark????
Ocks67
#194063820Tuesday, July 19, 2016 9:27 PM GMT

I don't think that's possible.
palamede
#194063868Tuesday, July 19, 2016 9:28 PM GMT

game.Lighting.GlobalShadows = false
Pyracel
#194063952Tuesday, July 19, 2016 9:29 PM GMT

STOP HIM! HE IS TRYING TO BRING THE WORLD INTO A NEW AGE OF DARKNESS!
palamede
#194064098Tuesday, July 19, 2016 9:31 PM GMT

Or If that does not work Just go to Lighting and Click on Globle shadows
palamede
#194064170Tuesday, July 19, 2016 9:31 PM GMT

Lol!
Otherworldliness
#194065002Tuesday, July 19, 2016 9:42 PM GMT

Good question I'll ask around for you
Otherworldliness
#194066411Tuesday, July 19, 2016 9:59 PM GMT

The only way currently to cast a shadow is by putting a humanoid into a part and then renaming said part to any part of a player (Head, Torso, etc.). The game will then read that part as part of a player and will have it cast a shadow.
palamede
#194066543Tuesday, July 19, 2016 10:00 PM GMT

Yep
Otherworldliness
#194066618Tuesday, July 19, 2016 10:01 PM GMT

palamede
#194067023Tuesday, July 19, 2016 10:07 PM GMT

addison10101
#194067520Tuesday, July 19, 2016 10:13 PM GMT

Maybe a semitransparent block covering the whole area. Could emit smoke for extra effects
addison10101
#194067583Tuesday, July 19, 2016 10:14 PM GMT

+Make block a dark colour of your choice
AoEIIExpansion
#194070898Tuesday, July 19, 2016 11:01 PM GMT

i thought you could put the Brightness of a Light negative i.e. SpotLight.Brightness =-1 I remember doing that and it worked. I also could have just been having a dream. who knows, try it out. with ROBLOX's voxel lighting system, it could be easy for an intern to work that in (maybe?)
Pyracel
#194073107Tuesday, July 19, 2016 11:30 PM GMT

OMG NEVER THOUGHT ABOUT THAT! Did you know, using negative integers on the scale options for Classic Meshes, you can turn them inside out OR flip them?

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