Most players don't play this time of a game (atleast to what I know) and so you need to add simpler levels. Some ways to get the players to keep playing is to teach them how to get good with some arrows pointing out a path where to go, for example, on the runs. This would make it so that they can take what they learn from that and try to input it into their playstyle when they get past the first few tutorial runs. The map that the players start on (that dusty level) is the kind of thing most players would call Extreme, and you have it on Medium. This is all according to my opinion, of course, so you don't need to listen if you don't want to. |