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SMU tried FilteringEnabled at their base in response to exploiters ruining trainings, however it makes the guns stop working (using SMG script)
Then I tried it and it stopped teleporters from teleporting players
Wow this sounds like an article topic I could type an essay about |
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DawntineJoin Date: 2016-07-24 Post Count: 210 |
It does no harm. Let me write a longer reply.
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You should probably go and find out how FE works.
It's not just a case of turning it on. A lot of scripts may need reworking.
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I too lazy to rework any scripts
Mostly because I can't script |
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DawntineJoin Date: 2016-07-24 Post Count: 210 |
FilteringEnabled "breaks" badly scripted stuff that shouldn't have worked in the first place. It separates, more or less, the client from the server. With FilteringEnabled you can actually increase your network performance and do optimizations for clients without affecting anyone else's client as well. Yes, you need to script properly for it to work with FilteringEnabled, and to keep it more secure you need proper server-side validation on remote input.
Absolutely worth it.
It's a standard - any clan not implementing it has bad tech, no discussion.
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Depends on how you use it. |
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SunXaoJoin Date: 2016-04-15 Post Count: 3761 |
FilteringEnabled creates a server to client barrier, in order to allow it to function properly you need to make sure the SMGs, teleporters etc use a RemoteEvent/Function to create a gate between those two. |
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DawntineJoin Date: 2016-07-24 Post Count: 210 |
All you need to understand is the client & server model, really, to get FE.
ROBLOX without filtering enabled: Client -> Server -> Other clients
ROBLOX with filtering enabled: Client -> Server -> Other clients
There is never a fundamental change to the client-server model, people have it mixed up in their head that ROBLOX is P2P without filtering - it's not - it's never been P2P.
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So every clan using the SMG model has it bad |
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DawntineJoin Date: 2016-07-24 Post Count: 210 |
Yes. Exactly. The SMG is badly scripted as of 2016 and should never be used by anyone.
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SunXaoJoin Date: 2016-04-15 Post Count: 3761 |
Simple way to fix it, make global script, make it create a remoteevent, after it gets triggered it will damage a target player that will be requested by the client.
Go to SMGs, remove the damaging part and replace it with a fire event to the server.
DISCLAIMER: it won't visualise the raycasts, but it will work atleast. |
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It does more harm for sure.
~Lazy |
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"Simple way to fix it, make global script, make it create a remoteevent, after it gets triggered it will damage a target player that will be requested by the client."
Uh can yo provide an example please |
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DawntineJoin Date: 2016-07-24 Post Count: 210 |
@TheLazyDev
Stop dispelling harmful misinformation please.
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