"but that is exactly what this idea is about
pay 2k robux > add currency to place > make item for that currency > profit"
here's how it actually works:
learn to script > create currency for place > make in-game item for that currency > profit because people can buy your currency
i've done this before it is not hard
again the only real suggestion here is the suggestion to allow a developer to award something that can be added to a user's inventory
if the currency remains limited to the game then this idea (especially the 2k robux part) is completely useless
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