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LateGray
#194992448Sunday, July 31, 2016 1:54 AM GMT

So lets say when someone hits a brick and it plays an audio BUT.. it repeats and stutters for example someone says "Hello" its gonna sound like h-h-hello. Any help?
LateGray
#194992636Sunday, July 31, 2016 1:57 AM GMT

Bump, greatly appreciated if replied
LateGray
#194993109Sunday, July 31, 2016 2:04 AM GMT

b
iZug
#194993623Sunday, July 31, 2016 2:11 AM GMT

in the script, make sure debouce=true (only can be activated after it has finished being activated. the reason it stutters is because it keeps activating and overlapping. I BUILD FOR SUPER CHEAP PM ME!
LateGray
#194993851Sunday, July 31, 2016 2:14 AM GMT

Im giving you the script to look at it, It might not even have the debound option on Im not that much of a scritper a friend made this. Its an npc that comes out at you and plays a audio with a light function onTocuhed() script.Parent.Sound:Play() script.Parent.Parent.Test.Humanoid.WalkToPoint = script.Parent.Parent.PointB.Position script.Parent.Parent.Light.SpotLight.Enabled = true wait (1.0) script.Parent.Parent.Test.Humanoid.WalkToPoint = script.Parent.Parent.PointA.Position script.Parent.Parent.Light.SpotLight.Enabled = false end
LateGray
#194994227Sunday, July 31, 2016 2:19 AM GMT

b
LateGray
#194994744Sunday, July 31, 2016 2:26 AM GMT

b
iZug
#194995740Sunday, July 31, 2016 2:39 AM GMT

the first line of the script, make it say debouce = true that should fix it... dont alter your script at all except for at the very top, add the line above. I BUILD FOR SUPER CHEAP PM ME!
LateGray
#194995937Sunday, July 31, 2016 2:42 AM GMT

ks
Elynu
#194999802Sunday, July 31, 2016 3:36 AM GMT

CanPlay = true function onTocuhed() if CanPlay == true then CanPlay = false script.Parent.Sound:Play() script.Parent.Parent.Test.Humanoid.WalkToPoint = script.Parent.Parent.PointB.Position --script.Parent.Parent.Light.SpotLight.Enabled = true wait (1.0) script.Parent.Parent.Test.Humanoid.WalkToPoint = script.Parent.Parent.PointA.Position script.Parent.Parent.Light.SpotLight.Enabled = false end end script.Parent.Touched:connect(onTocuhed)
LateGray
#195034525Sunday, July 31, 2016 5:32 PM GMT

Does work but it only works once in a server, multiple people are expected to go through these npcs
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#195041670Sunday, July 31, 2016 7:10 PM GMT

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#195041952Sunday, July 31, 2016 7:14 PM GMT

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LateGray
#195046746Sunday, July 31, 2016 8:16 PM GMT

bump, thanks to those who are helping
LateGray
#195075937Monday, August 01, 2016 3:12 AM GMT

b

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