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Jeremjay24
#19572591Friday, January 15, 2010 9:22 PM GMT

NEW PARTICLES 1 - Fire A high quality fire. True, people could use Smoke and change the color into red, orange, and/or yellow, but that's smoke and looks nothing like fire. 2 - Water A water particle system. It will be an object and there should be a property of what direction it goes, and makes a beautiful "splash" particle when it falls a few studs down. There could be another property of velocity. 3 - Fog There IS a script by StickMasterLuke, but just look at it. It's ugly and could be improved. There will be properties: Color, Thickness, Size. The names say for themselves. 4 - Rain Yes, I know, it's scriptable, but those look ugly and could be improved, with a great deal of lag removal. 5 - Snow Kinda like the one above, except there is a function that either lets you have a layer of snow when it snows for a while or turns the baseplate white. PARTICLE MODIFICATION 1 - Explosion Colors What happens if people want different color explosions? Don't tell me it would be unrealistic. If smoke could change colors, why not explosions? Feel free to comment and add your ideas.
zephurus
#19572845Friday, January 15, 2010 9:26 PM GMT

Nice idea overall, but the rain one isn't that important and fog can be easily made with smoke. Also snow is easily realistically made with the stuff we already have.
Jeremjay24
#19574883Friday, January 15, 2010 10:06 PM GMT

Bump.
Jeremjay24
#19576040Friday, January 15, 2010 10:28 PM GMT

Bump
killerjames101
#19576348Friday, January 15, 2010 10:33 PM GMT

water effects are the best one
adrian928
#19576491Friday, January 15, 2010 10:36 PM GMT

They should add real blood effects LOL but that would be scary for little kids...
Jeremjay24
#19576558Friday, January 15, 2010 10:37 PM GMT

Blood is against the rules on Roblox. But if idiots want to break rules they could use water and color it red.
klyeme
#19576689Friday, January 15, 2010 10:40 PM GMT

Yes, good idea. The only thing that would be hard/graphically intensive would be the water. Where would it flow? What would contain it? If there is nothing to contain it how far would it flow?
Jeremjay24
#19576749Friday, January 15, 2010 10:41 PM GMT

"Yes, good idea. The only thing that would be hard/graphically intensive would be the water. Where would it flow? What would contain it? If there is nothing to contain it how far would it flow?" Yeah. there will be a property that lets people choose where it will go towards. Bricks could hold it. Velocity will let players choose.
Jeremjay24
#19578008Friday, January 15, 2010 11:05 PM GMT

This doesn't get much attention, eh?

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