of     1   

Wise_Freedom
#196111571Sunday, August 14, 2016 12:33 AM GMT

TL;DR: Former Green Berets and the 75th Army Rangers were integrated into the USCPF in an effort to form a new division capable of conducting sensitive missions, which came to be known as the USCPF Special Operations Division, which specializes in high profile assignments. The SOD have seen operation since 2041, and have been in service ever since, serving on the Eastern and Western fronts, Eastern primarily. These operators are extensively trained primarily in stealth, guerilla warfare, and hit and run tactics aside from their basic training. Under secrecy of the US government, operations conducted by SOD exclusively are kept highly classified. -FULL VERSION- (Required to read for SOD or incoming SOD) Following the utter collapse and loss of military and government in the immediate aftermath of the Flash, the United States found itself thrown into a state of chaos and anarchy. Not only did feral mutants plague the wastes, but insurrection, anarchists, as well as bandit groups wreaked havoc on the populace that couldn’t defend itself. The USCPF was formed to restore order, and as it’s name implies, preserve civilization in the United States of America. To this end, the USCPF began a sort of campaign of reclamation, taking back what was theirs from hostile groups as well as eliminating any feral mutant on sight. The USCPF began to slowly rebuild it’s cities, even constructing fledgling colonies of thousands of people by the 2040s. However, the United States government grew impatient. Using former 75th Army Rangers and Green Berets, the USCPF trained and funded a new generation of elite soldiers in 2041. This new generation of special forces, originally known as the Experimental Special Task Force (ESTF), numbered relatively low, only with about 200 combat personnel. Spread thin and wide, the ESTF managed to complete a wide variety of tasks. ESTF soldiers were hailed as being saviors of whole platoons, with only a couple of squads being able to take down what seemed as a whole block of feral mutants. Soldiers nicknamed these special forces as “Marauders.” The USCPF used the enthusiasm and accomplishments of the ESTF as propaganda, bringing in more recruits. The USCPF found it’s little experiment to be a fledgling success, with demands for more of these soldiers to be put under the direct control of the USCPF. By the 2060s, with members exceeding five thousand combat personnel, these soldiers were issued as a division-level military asset. However, unlike most divisions, this one was given the ability to operate independent from the USCPF command structure. This division was named the “Special Operations Division”, and as the name implies, they continued to complete special tasks, most of which included the wide and specific extermination of mutant infestation, ACMF remnants, and anarchists/bandits. Following the Atlanta Crisis in 2096, most of SOD was transferred to various hotspots across the Eastern United States. On the Eastern Front, SOD were the key commandos that were sent in for raids, supply line disruption, sabotage, assassination, and basically any high profile mission. Special Operations Personnel are equipped with the most advanced weaponry and gear the USCPF have to offer, including explosives, FLIR technology, as well as rare items such as shockbreaches in some cases. Operators are guaranteed to have the best training available within the USCPF. GUIDE I assume you people know basic combat by now, such as specifying shots and aiming your weapon. This guide will detail how SOD operatives should behave within roleplays in general, as well as some common tactics. (Side note: In game, SOD is referred to as “Special Forces” or “Operatives”, meaning a greenie won’t call you SOD.) Also, the way SOD roleplays is different depending on the selected ATF. ATF6: SOD is a lot more common. However, Fort Shad is seen as a lesser fort, with less SOD than another Fort down the river. If more SOD operatives are needed, and are called in to support Shad in defensive or offensive operations, they are flown in from a base about 10 miles further North. If called in, this means they are there for an offensive, or other high profile mission. ATF5: Very few amount of operatives here, as all attention is on the Eastern front. The operatives stationed here are only there in order to keep an eye on terrorist groups and bandits, as well as keep a check on the CDF in the area, if they were to provoke war. ATF3: Here, the purpose of a SOD operative is very straightforward: To kill ACMF and exterminate mutants. For that purpose, there’s more operatives here than you would see in ATF5, but not as much as ATF6. Rules: 1. No more than 4+ SOD per RP, excluding C ranks. This rule is to be ignored if the RP is a SOD only RP, or a raid/event. 2. According to the guideline, SOD are free to go anywhere they please. This includes Southside. While in Southside, SOD is to maintain complete stealth unless ordered otherwise. If compromised by CDF/Hostile forces, you may attack. If compromised by a civilian, you may subdue nonlethally, if possible. 3. SOD should not be guarding the fort, or the DMZ. That’s a job for the basic Army as well as Marines. In-universe, SOD is used very sparingly due to the high-demand of them throughout the Eastern front. If SOD is in the server, it’s for a purpose. If there’s nothing to do, SOD is to be left at the Island or just not present in the area unless requested. 4. This should be common sense, but do not use FLIR to metagame. FLIR should only be used sparingly. SOD uses FLIR technology specifically in their NVGs. Contrary to popular belief, FLIR is usable during the daytime, unless you stare directly into a major light source. (Like a flare, or the freaking Sun.) Despite this, limit usage in order to not garner complaints. 5. Since you’re the best of the best, you’re expected to act like it. Follow all ATF and USCPF rules. 6. Don’t be edgy. It’s very tempting to do with such high technology in game, but refrain from it. So far, I’ve seen no problems with this. Don’t be dumb. 7. SOD are expected to follow orders from ANY superior officer. This rule does not apply if on a specially assigned task from a SOD HR/C rank. 8. THE BASIC USCPF GUIDE APPLIES HERE, except for some few exceptions. Tactics: Within lore, operatives are trained to always fight with an upper hand. This means SOD operatives always look for the best opportunity to strike. Operatives emphasize hard hit and run tactics and guerilla warfare. Ambushes and flanking are the most key tactics. Special Forces Operatives are known to almost always win their engagements, even if outnumbered. Operatives also much prefer to perform at night. FLIR technology gives a natural advantage over any enemy forces. When in formation, every operative is expected to maintain spacing. This is to prevent the unit from getting quickly obliterated. Spacing usually varies, depending on terrain, but it usually is somewhere between 10 meters to 15 meters. When working with civilians, the rule of engagement applies. Do not fire unless fired upon. Use shockbreaches if necessary. Ambushes should be commonplace within SOD. This is sometimes hard to perform since CDF rarely leaves the Fort or Southside in general. However, SOD doesn’t only attack the CDF/MEB. SOD also maintains order in Northside, such as eliminating criminal syndicates and the like. SOD also frequently patrols the sewers, to purge criminals, as well as feral mutants. The sewer’s dark environment makes it a very nice place for an operator to perform ambushes. Pathfinders also have traps to utilize, so remember that. In raids, SOD usually either go in first, or flank the raid itself. SOD will also attempt to surround and utterly confuse the enemy. SOD almost always uses suppressed weaponry when in enemy territory. Engagements will be done by hit and run tactics if possible, meaning you will engage briefly, and then move around the enemy. This will give the illusion that they are being attacked from all angles. This is best done with a sufficient number of operatives, as well as the cover of night, which advances the confusion. All of this, combined with your suppressed weaponry, FLIR, and the cover of darkness, will surely win you almost every engagement. (Theoretical, this is assuming the enemy does not metagame.) ROLE GUIDE In firefights themselves, the roles of a SOD operator will determine how they react to the engagement. Here’s a basic layout of their role within the fireteam. Operators: The basic Special Forces. Extremely versatile and lethal. They make up the majority of a fireteam, and are all around great soldiers. Combat Medic First aid specialists, these soldiers carry a trauma pack and other medical items to patch soldiers up. Although they're not exactly brain surgeons, they can treat otherwise lethal wounds with their large medical kits. Combat Medics are expected to immediately administer medical attention to any USCPF soldier in need, when they need it. Marksmen Soldiers with exceptionally accurate aim, these men and women carry an extremely lethal M14 modern derivative,. Although not full blown snipers, being seen part of a section rather than separate from the group, they sometimes use higher caliber sniper rifles, like the ASR-50. In engagements, they break off from the rest of the fireteam and support them by providing overwatch from the rear. If equipped with an ASR-50, they’ll be expected to disable light armored vehicles if no one else can. As a pseudo-sniper, you’re expected to relocate frequently. Heavy Weapons Specialists These are soldiers that specialize in heavy explosives, especially in regards to anti-vehicular combat. When needed, these soldiers can carry grenade launchers, small mortars, as well as rocket launchers in order to smash enemy armor or fortifications. If permitted to use such weapons, they are put on anti vehicle duty. If permitted to use mortars within the raid, they will set up and bombard enemy positions, and move rapidly between firing volleys. Weapons Specialists The big guns of the squad. They are assigned as a squad’s fire support, often sporting an unusual amount of ammo as well as an LMG, to give a squad the ability to lock down and suppress. In firefights, they are expected to mostly suppress the enemy while the rest of the fireteam picks enemy forces off. Pathfinders These soldiers are trained in scouting as well as heavily trained in surveillance tactics and stealth, even moreso than other SOD. Also functioning as lone scouts, they are usually the pointman of a SOD fireteam, going ahead of them in order to determine weaknesses in an enemy, or bring back other important intel. Due to their nature of operating behind enemy lines, Pathfinders are given the training and equipment in order to lay down traps for hostiles. These can include explosive tripwires, or mines. Due to their equipment (Refer to the SOD weapons/gear guide) Pathfinders place an emphasis on CQB, breaching, and ambushes. Strobe lights allow them to have a very dangerous advantage when in CQB and breaching, while they have the opportunity to set up ambushes with their traps.
Derpulese
#209519020Saturday, February 11, 2017 9:25 PM GMT

*rubs temples
esik
#209764726Tuesday, February 14, 2017 1:53 PM GMT

Edgy, I still believe C ranks thinks that SOD with NV goggles less edgy than their dead air forces. 0

    of     1