instead of math.random(x,y), you could try math.random(x,y,z)
X = minimum
Y = maximum
Z = intervals
for example, math.random(1,10,0.1)
in this case, it could range from 1 to 10, at intervals of 0.1
*claps and eyes water* This may be the best idea I have ever heard from a bacon-hair, and is probably the only bacon-hair I will ever admire in my Robloxian life!